Episode Transcript
[00:00:00] Speaker A: Sam.
Hello, everybody. Welcome back to Brian in the Toronto house. This. These are my bitches.
Say hi, bitches.
[00:01:02] Speaker B: Hi, bitches.
[00:01:07] Speaker A: And why don't you all introduce who you are, what you're playing. Well, who you think you are, what you think you're playing. You know, the good stuff.
Go aubry. And then you just popcorn it.
[00:01:23] Speaker C: Hi, I'm Aubrey.
I feel like you should know me by now. I am going to be playing Shrike, who uses she, her pronouns and is a human duskwalker champion of iniquity.
And I will popcorn to the next person I see on my screen. Sparlock.
[00:01:42] Speaker B: Hello, I am Sparlock. I use he, him pronouns. And I am playing tic tac, the Jotun keeper. Jotun born, presumably some sort of ranger and who uses hehim pronouns as well.
And we will go off to Alyssa, apparently.
[00:02:14] Speaker D: Hello, hello, I'm Alyssa. My pronouns are they, them. And I am playing Cora, who uses any pronouns. And Cora is a beautiful, clean sprite and a witch.
And I will pass it to Faris.
[00:02:31] Speaker A: Hello, I am Faris.
[00:02:32] Speaker E: How you see her pronouns? And I'm playing Compy, who is allegedly Dragonet Magus.
And probably maybe uses he him pronouns.
Who can say Dusty, have you gone?
[00:02:48] Speaker F: I have not. Hi, I'm Dusty. I'm here. I use they them pronouns. I'm playing Joe Gunslinger.
Maybe spellshot.
They are here. They have an arm. Well, they have two, but they have an arm in their back.
[00:03:09] Speaker G: Mandy.
Hi, everybody. I'm Mandy. Or the Mandy. My pronouns are they, any, and I am playing curio.
The cat folk, presumably oracle pronouns. They, them for curio.
That's it, right? Nobody else. Everybody else went, right?
[00:03:36] Speaker C: We
[00:03:39] Speaker A: kind of. Nice.
Alrighty.
What happened last time?
[00:03:50] Speaker E: Hello, we welcome. Wait, what am I doing?
[00:03:55] Speaker A: The recap.
[00:03:56] Speaker E: Yeah, the recap. I don't know why I tried to do the intro again last time. We had an interesting time where we discovered we exist and vaguely discovered more or less parts of who we might be, where we all woke up in a gross, sticky, dark cave.
Some of us found it dark, some of us found it less dark, depending on your degree of dark vision. Most everyone had low light vision and it was sticky and it was covered in pudding or arguably perhaps meat, depending on whom you asked, because it tasted different to everyone, which was, you know, normal things. Normal things that you like to have your walls tasting like that would get attacked by some random people. Honestly, a very strange collection of individual trying to eat My poor little guy.
Thankfully, the group at large decided we shouldn't eat the Little guy. Little guy does not deserve to be eaten yet.
And so we killed the random people trying to eat at least one of us, if not more of us.
And then some of us had some flashbacks into whom we might possibly be and why we could possibly be here. Something to do with tender flesh. Question mark.
Probably not a worrisome word or name.
Definitely not someone who is very powerful and ancient and is known to be a very serious threat.
Probably not a problem.
And. Yeah, and then we discovered we have nicknames. And that's all I recall.
[00:05:38] Speaker A: Yeah. Wonderful.
Speaking of wonderful, a memory for you. Tic Tac is how we're going to start this session.
You see, you're thinking.
You're thinking and walking. Things that you can do at the same time.
You're thinking back. Back to the one thing you truly remember.
To seek permission to lead a hunt, to lead a research expedition.
[00:06:16] Speaker C: You
[00:06:18] Speaker A: remember that in your.
In your bag.
Somewhere in your bag, you know you
[00:06:26] Speaker B: have
[00:06:30] Speaker A: a emblem of some sort, more like a patch, a patch ripped off from a uniform.
You know that you were one of the lucky few to be sponsored by the House of Thain and you work as their vassal. The House of Thain, you know, being one of the most important houses under the Order of Grotesqueries, you are important.
This mission you are on is also important.
And so perhaps you walk with a bit more purpose than the others.
Are you leading the pack or are you. Where are you in this marching order?
[00:07:25] Speaker B: I think I am leading ahead, Especially as I'm feeling this confidence, specifically, like, not too far ahead, but I'm lumbering, like, I don't know, maybe 15, 20ft ahead of everyone. Like, I. I feel like I know where we're going more than the other people, and I'm pretty fast on my feet, so they don't have much to say about that.
[00:08:08] Speaker A: And in your. In your bag, you can kind of feel the outline of that very thick, very important book.
And you know that it is also important to your mission right now. It holds information.
You hold information.
Perhaps the most information out of anyone here.
When you look at the.
Your companions, perhaps, how do you feel?
What do they. What do they look like to you? Like, not, like, not like their ancestries and stuff. I mean, like, if you were to vibe check the group, now that you feel a certain way about yourselves, how do you feel?
[00:09:04] Speaker B: My, I think my first instinct is to feel superior, and I don't know how I feel about that first instinct.
[00:09:17] Speaker A: That's all right. You don't know where you are. You Barely know who you are. Second guessing yourself is maybe natural. Who knows?
But I'm just leaving you with that information. As we kind of go upon the rest of the marching order, you guys have space to essentially do the three man walk on the street or on a sidewalk where you block the whole fucking sidewalk. And then you have to push back into two or even a single file.
But like in this case, nobody's coming at you. So you could walk rather than single file or anything like that. You can kind of walk as a little.
As a little gaggle, if you will.
How?
Besides. Besides Tic Tac. Because we kind of gathered how you're feeling. How's everybody else feeling? You've been walking for a bit in the dark or the poorly lit dark.
[00:10:16] Speaker C: We have the Wayfinder with light on it.
[00:10:20] Speaker A: You do.
[00:10:20] Speaker C: So we have a little bit of light at least.
[00:10:23] Speaker A: Is anybody else using any form of light or are you all solely relying on this Wayfinder?
[00:10:31] Speaker F: I would say that, like at one point during this travel, Joe was like that switch they found like behind their ear, tucked in where they could like turn off their smelling and their tastes.
They found another one on the opposite ear and realized they could turn it on and they just start like emanating light from like just their body.
And so they have turned that on. So just to give everyone more light, has not commented on it whatsoever. Just to be clear,
[00:11:14] Speaker D: Kora has not turned on any sort of light, but is also not walking.
She has perched herself on Tic Tac's shoulder with or without approval, and is hitching ride.
[00:11:31] Speaker E: If I recall correctly, Compy is also hitching a ride with Shrike.
[00:11:36] Speaker C: Yes, I believe so.
[00:11:36] Speaker E: Because it was your Wayfinder holding the Wayfinder, huh?
[00:11:39] Speaker C: Yeah, I'm holding your Wayfinder.
[00:11:42] Speaker A: Yes.
[00:11:44] Speaker D: Wife way.
[00:11:45] Speaker E: What is the difference?
[00:11:47] Speaker A: Your wife finder. Yes, yes.
What about you, Curio?
[00:11:55] Speaker G: Unless anybody else is pointedly making themselves the last person in the group, I would like to be the last person in this group.
I do not wish to be in the front by any means.
[00:12:12] Speaker A: Is there any other reason why you want to be the last in this group?
[00:12:18] Speaker G: You know, if anything goes wrong, I will abandon these people.
[00:12:25] Speaker A: Yeah, yeah, Ironically.
[00:12:31] Speaker G: And that's how. That's how Curio is feeling right now. Like, okay, I need. I. I need an. I need an out. If something happens. I don't know what's going on here.
The safest place for me to be is right where I am.
So fully strategy. Putting emotion aside.
[00:12:49] Speaker A: Okay, okay, that's fair. I think it's funny that the Cat folk is the tail end of the group. But like, you know, puns.
[00:12:59] Speaker G: Do I get inspiration for that?
Do I get a hero point for that?
[00:13:05] Speaker A: Yeah, why the not? I mean, like, you can start off with two. We. We get a hero point every. Every hour as a reminder, y'.
[00:13:12] Speaker D: All.
[00:13:14] Speaker A: Oh, which by the way, see, I was debating using this mechanic at all, but I, you know, why not?
If you would like to trade in hero points for memories, I will allow that.
Of course, you know that means you are trading in a reroll or get out of death free card, but you know, it's gamble as you see fit that is on the table now just to make it vocalized so you may do so.
But now that we have a.
You're all together, you're walking forward. That's the direction you're walking. Where the Wayfinder tells you specifically. Right.
Yes, you will. When you look at this wayfinder, firstly, it's.
It is well taken care of. It's not necessarily new, but it's not worn out. It just. It does look nice though. It is. I've mentioned before, it's the Wayfinder of Rescue specifically and Shrike. You want to give me a perception?
[00:14:35] Speaker C: Yeah, I can do that.
That is a natural 20 for 32.
[00:14:43] Speaker A: Stinky.
So this is something that perhaps Compy hasn't noticed yet because you haven't had the chance to really look at your Wayfinder. But for you, Shrike, since it's like right in front of your face, you can see that this wayfinder actually has some initials and a little message kind of inscribed in it.
The initials are ct, the letter C and T and the little message is so, you know, so you always know your way home.
Kind of inscribed nicely in like a half spherical shape.
[00:15:35] Speaker C: Yeah. And I think noticing it, yeah, I think noticing it, I would turn towards Compy on my shoulder and say, does this mean anything to you?
I say, as I point out the initials and the.
The quote,
[00:15:55] Speaker E: Compie would consider it mull over the like two one and a half memories that he has and then say, yes, I. I actually think it does.
Pleasant.
[00:16:10] Speaker A: That's good.
[00:16:11] Speaker E: This, this means.
That means that the memories have a weight of pleasantness and that they are leading towards good things.
[00:16:21] Speaker C: We can only hope.
[00:16:23] Speaker E: I. I have much hope.
Because when you are lacking all things, what can you do except compensate in the best ways?
[00:16:37] Speaker C: He said it, not me.
[00:16:41] Speaker A: Also, the copy, when it's pointed out to you, the initial C and T, you can, you can kind of infer it's just Chantao. Yeah. But you would know that her name is one word. It's just like. Yeah, it's just. It just makes more sense. Like, her name is one word.
[00:16:57] Speaker E: Okay, okay.
[00:16:58] Speaker A: Yeah.
But, yeah, your wayfinder does have light. It does have those little initials on it, which you are now aware of and going to move on.
You know what? Let's ask a couple of y' all how you're feeling. Actually, Kora.
[00:17:26] Speaker C: Bad.
[00:17:28] Speaker E: Bad.
[00:17:30] Speaker D: If you have more narration, I'll listen to it. But I'll tell you how Cora is feeling. It's bad.
Bad.
[00:17:36] Speaker A: Why are you feeling bad, Korra?
[00:17:39] Speaker D: Because we're in a gross cave, and I'm sitting on a shoulder that I realize does have sticky slop on it. So I had to re clean myself and clean that portion of Tic Tac's body.
And I don't want to be down here, and I don't know anything except for a very distressing memory and some guilt that I think is probably being misconstrued, maybe.
[00:18:11] Speaker A: Do you want to. You know, you got that offer to trade in a hero point for a memory.
[00:18:16] Speaker D: Can I trade in someone else's hero? Wait, you're God. It doesn't matter whose hero points it is, right?
[00:18:22] Speaker A: I am God. But you could also, like, you could also find a way to take someone's hero point. That much I'll let you know. That y' all could do. Remember, you can manifest things here, so
[00:18:36] Speaker F: it's called murder
[00:18:41] Speaker A: Tomato.
[00:18:41] Speaker G: Get their hero points.
[00:18:44] Speaker D: Yeah, it's the same thing.
I'll trade in my own hero point.
[00:18:50] Speaker A: Your own hero point. All right. Or a memory for a memory. You want to roll a D12, then?
[00:18:57] Speaker E: Yes, I.
[00:18:59] Speaker A: As you're sitting on Tic Tacs now. Clean shoulder. Specifically the left shoulder.
Not necessarily, like, because that's important. It's more like, because you clean that shoulder. So I just want Tic Tac to know only your left shoulder is clean.
You have a lot of time to think, because unless you're making conversation, this is a very silent and eerie walk.
[00:19:33] Speaker B: Or.
[00:19:34] Speaker A: Yeah, walk.
And so with your moments to yourself and nothing but yourself, perhaps someone or something gives you a moment to think, and you remember that you were once a follower of a God.
[00:20:01] Speaker G: Not a.
Not a.
[00:20:03] Speaker A: Not a God, actually, more so a demigod. And you understand the difference between a God and a demigod, despite them all being under the same pantheon.
A God is true.
A God doesn't die. A God does not need worshipers to exist, but a demigod does.
A demigod needs worshipers a demigod needs to be believed in for their extraordinary powers.
And Yuso believed in the one and only, the maverick, the demigod of the wilds and freedom and running around and not really giving a shit.
The.
The prince of all things wild is their name.
And you still somewhere identify with that feeling of freedom, with that yearning of it. And inside this cave, these walls seem to close in on you. Despite being the size of a thumb, on a good day, you have so much space and you have nothing at all. And now he seems so very far away.
[00:21:35] Speaker E: Memory.
[00:21:36] Speaker D: And to be clear, when I'm following a God of the wilds, of all things wild, that is more the hedonistic thrills side of wild and less the being out in nature side.
[00:21:51] Speaker A: So the fun part about these gods is that they, they, they, they decide to be a little vague with things because, you know, these, these, these gods. The best way to put it, like to go both ways.
So yeah, probably free hedonistic vibes, but like, also maybe like, wow, the forest.
What if I frolic?
[00:22:23] Speaker D: I mean, at like a glimping situation now.
[00:22:27] Speaker A: Yeah, maybe. I mean, like, you know, orgy in the woods or g at home. Like everything's the same. It's potato, tomato, you know, if you drink on the road, if you drink in a bar, you're still drinking
[00:22:44] Speaker G: it all.
[00:22:45] Speaker A: It all makes sense. It all makes sense. This guy also, this God has top surgery scars. I just feel like I. They need to say that nice and chill.
They have very. Oh, nice and chill and like no shirts. That's the other one. No shirts. This is one of the gods where I was like, abandon all shirts.
[00:23:07] Speaker D: Yeah. I think that Korra thinks back to Compy eating all of the goo and is just like, huh, maybe this God is wrong. And there is a difference between eating at home and eating in a cave.
[00:23:28] Speaker A: You know, Maybe, maybe, maybe.
Joe Mama, how are you feeling?
[00:23:39] Speaker F: Sorry, who was that?
[00:23:41] Speaker A: Just Joe Mama. How you feeling?
[00:23:48] Speaker F: I will do this, Pitaki. I know.
[00:23:51] Speaker A: How are you feeling?
[00:23:53] Speaker F: Does not feeling There, there. I feel like I does see. Feel like Joe is more focused and just trying to connect dots.
They are building out a map in their head and all the points are unknown.
They are not necessarily trusting of this group of where they are. They don't know if the random people were trying to eat the dragon for good reason. Are so hungry. I don't know. I wouldn't try to eat the giant if they were hungry. That's a much bigger target.
More things to eat than the tiny little guy.
And then they think about the arm in their bag and in a regular tone, just going to actually ask while they're walking, did anyone find anything important that they have on them that you don't know about?
Body parts, information about stuff, anything like that?
[00:25:12] Speaker E: What do you consider a body part like an arm?
[00:25:17] Speaker F: A severed arm?
[00:25:19] Speaker E: Definitely not an arm.
[00:25:22] Speaker A: No.
Frankly, I don't know how I'd carry one.
[00:25:28] Speaker C: The only body parts I have are attached to me.
[00:25:31] Speaker E: I do have a bag of hair though.
[00:25:35] Speaker B: You aren't one of them cannibals, are you?
[00:25:39] Speaker F: Me?
[00:25:40] Speaker B: Like you didn't just bring a snack with you?
[00:25:44] Speaker F: No, I can't taste. Well, I can taste. I can actually taste very precisely. Only when I want to.
[00:25:51] Speaker G: Why are you asking specifically about the severed arm?
[00:25:55] Speaker F: Cuz I have a severed arm in my back and I don't know why it's there.
[00:26:00] Speaker G: Hmm, interesting.
Can I see
[00:26:06] Speaker F: when we're somewhere safer? I don't know when.
[00:26:10] Speaker C: Is it bleeding in your bag?
[00:26:12] Speaker E: Is it.
Do you know what it's from God.
[00:26:17] Speaker F: This is Dustin.
[00:26:18] Speaker A: Yes.
[00:26:21] Speaker F: It wasn't bleeding. I remember you said it was stinky and severed, but yeah, it's not bleeding.
[00:26:29] Speaker A: Perhaps it was.
It's a little bit hard to tell because you can't like look in your bag. You, you're, you have, you have like a smuggler sack I believe is what I gave you. So it's bottomless.
[00:26:41] Speaker F: So it's like it's in there. I'd have to actually grab it.
[00:26:45] Speaker A: Yeah, yeah, yeah. So it's, you know, it's stinky and it's stinky probably because perhaps it is in some form of decay. But it, it didn't feel like wet when you picked it up.
[00:26:57] Speaker F: Okay.
[00:26:58] Speaker A: Though to be fair, your hands are a little like Chuck.
[00:27:01] Speaker G: Chuck.
[00:27:01] Speaker A: Because you know, you, you got rid of the slime by rubbing your hands in dirt and then wiping it off like that. And that, that still feels like a sensation. Right.
So you know, like if.
Damn. I, you know, I was like, I was like getting my food ready for the day and I realized that this is like a night, a sensory nightmare for, for people who have sensory issues in this cave. And I was like, I feel bad for, for, for all of that, but yeah, no, it's. So your hands feel a little weird. But I wouldn't say that it was like wet from blood, per se.
[00:27:45] Speaker F: Okay then. Yeah, I think it was a. It was not actively bleeding. It may be in some sort of decay, but it was in my bag.
[00:27:55] Speaker E: What size would you estimate it to be?
Or could you pin down what sort of ancestry it comes from? Is this
[00:28:05] Speaker F: Hard to say. Humanoid. Bigger than you.
Many things are including disarmed. It's in my bag.
[00:28:14] Speaker E: Not much in the way of narrowing it down.
[00:28:18] Speaker A: Dusty. You do remember that it was distinctly like the same size ish as yours in terms of.
If you were to put the size categories. But you only have up to the elbow, not the whole arm per se.
[00:28:37] Speaker F: Okay then yeah. I think like humanoid.
I mean probably an average height. It was up to the elbow. So the forearm double arm is no gone.
[00:28:51] Speaker E: Did you have a chance per se to examine it for any sort of identifying marker such as a tattoo or scarring of some kind?
[00:29:02] Speaker F: I did not quit really examine it as I woke up not knowing where I was and I understandable heard explosions of fire nearby.
[00:29:11] Speaker A: So I went to as one does
[00:29:15] Speaker E: we must endeavor to take a look at it once we are in a. A better location and perhaps more. More illuminated.
[00:29:25] Speaker F: Perhaps.
Mind you again, Jo is glowing not in the sense that they have like a seven step skincare routine as it's probably like at least 80 lumens if.
But they would say we should probably investigate that hair that you said you had. Maybe it's from the same source. Get an idea.
[00:29:48] Speaker E: Very difficult to tell. I think all I know is it is important. It's important hair. It was for something.
It's well kept.
Or was I suppose before it was separate from its source.
[00:30:04] Speaker F: Now that I'm asking questions. Do you know why people are trying to eat you?
[00:30:08] Speaker E: I have it the foggiest
[00:30:12] Speaker F: is does anyone know why people are acting of a cannibalistic nature are rather eating sentient pinks Nature
[00:30:24] Speaker B: that is Cannibalism.
I'm a little bit worried about why you're making that clarification with your severed arm.
[00:30:35] Speaker F: You won. Must be precise when asking questions.
[00:30:39] Speaker E: It's true.
Very helpful.
[00:30:44] Speaker F: I'll take that as a no.
[00:30:47] Speaker G: I.
I have no idea. I think we all have roughly the same amount of knowledge that you do
[00:30:56] Speaker F: trouble.
[00:30:58] Speaker A: It becomes short like very clear shortly that you. You could just keep going on and on and on in this direction. It actually almost feels like you've been walking for somewhere between hours to days.
Really hard to distinguish between either, honestly. You do know that you're hungry. You do know that you're thirsty.
Some of y' all know that you're sticky because you still got that slime and now blood probably all over you until you finally reach a fork in the road.
Two paths. They split somewhat evenly.
[00:31:50] Speaker E: Does the Wayfinder Pick a direction.
[00:31:56] Speaker A: It does not.
[00:31:59] Speaker B: Is one less sticky.
[00:32:04] Speaker A: You can make a perception roll.
[00:32:08] Speaker C: I was also going to ask if can I see if there's any footprints or any signs that people either go one way or the other?
[00:32:19] Speaker A: That's also a perception role. I believe
[00:32:24] Speaker B: that is a 36 on a stickiness check.
[00:32:29] Speaker C: My dice have made choices tonight and that is a natural one for a 13.
[00:32:36] Speaker A: Oh, my God. Shrike.
It is so hard to tell because as you've been walking and looking at this cave, the.
This cave is so contradictory to describe.
It feels naturally unnatural.
It feels curious, curiously uncurious. Like, by all means, this is a cave with rocks.
But also.
No, it's not.
Sometimes you think you hear wind, but you can't tell if that's breathing.
And sometimes you feel like something is watching you. But also you're traveling in a group with about five other individuals. So technically you're all watching you.
It's very difficult to say where, if any, has traveled down either paths. And it doesn't help that this wayfinder seems to have stopped working. It still emits light.
It's just the indicator is choosing to no longer indicate, which is weird for my stickiness vibe. Check the left cave.
Way more sticky.
You can tell this by smell.
Just a bit more like wafting.
[00:34:22] Speaker F: But
[00:34:25] Speaker A: something vaguely smells like water.
And you're sure of it because you smell something different when you smell the slime.
Like on a 36. I'll say that your nose is ridiculously trained, you know.
[00:34:46] Speaker B: Oh, yeah, absolutely.
So there's more of the slime to the. You said left, right, left. There is more of the slime to the left.
But I also sense water that way.
It might be.
Ooh, question.
Just because I know we have adventurers gear, are our water bottles filled?
[00:35:18] Speaker A: So not all of you have the adventurer's gear? Only a specific.
I think two of you do, but you haven't checked.
[00:35:29] Speaker B: I. As I. As I think about it, as I sense that water and you know, it's been a while, I'll open up my water skin.
[00:35:42] Speaker A: How are you checking this?
Are you taking a sip? Are you dumping it out? How are you doing this?
[00:35:51] Speaker B: I'm going to take a sip because I'm going to assume that, like it's a water skin. Why would I be carrying around like a water skin of poison or water skin of slime?
I trust. I don't know what I am, but I trust myself at least that much.
[00:36:14] Speaker A: So tell me, what's your favorite thing to drink
[00:36:19] Speaker B: in this type of setting? I'm gonna go with mead.
[00:36:24] Speaker A: You taste mead with the consistency of mead, the texture of mead.
It even goes down the same way. Mead does. Burns a little bit, but not really.
It's mead.
[00:36:39] Speaker B: I'm a little bit suspicious about that because I remember the.
The meat that I am covered in.
And I will look up or I guess sideways at the.
Drat. What's the.
On my shoulder? What is the descriptor I am looking for?
[00:37:11] Speaker D: Sprite.
[00:37:13] Speaker B: Yes, Sprite.
This. Oh yeah. Because we're a horse. For some reason I thought I had a dragon newt on my shoulder. But yeah, a sprite would make more sense because we're a little bit horse like.
[00:37:26] Speaker E: Yeah.
[00:37:28] Speaker B: I will look up at the Quora and I will say, does this taste like mead to you?
[00:37:36] Speaker D: That sounds like a line that's going to get me into trouble.
[00:37:43] Speaker B: I apparently love mead, but I find it suspicious that I have a water skin full of it.
Especially after our confusion with the meat.
And the other thing that the slime tasted like
[00:38:07] Speaker D: a water skin sized for your mouth.
I don't think Cora is going to be able to drink out of. I think that is more a swimming pool pool for Korra.
[00:38:20] Speaker C: That's a shower.
[00:38:24] Speaker F: We'll get swimming. Chop chop.
[00:38:27] Speaker A: I was gonna say. I think a. I think a. I think a large si sized water skin would in. Could in fact be a lethal amount of liquid for. For someone Korra size.
[00:38:40] Speaker D: Okay. Korra will extend a hand next to you and I would like to use telekinetic hand to pick up a little bit of liquid from this inside this water skin and bring it over to me.
[00:38:58] Speaker A: Yep. You should be able to do that.
[00:39:01] Speaker D: Yeah. Can do an object with bulk of one or less.
[00:39:07] Speaker A: What is this?
You say it's telekinetic hand, right?
[00:39:11] Speaker D: Yeah.
[00:39:12] Speaker A: Does it have an appearance of sort this magic that you have conjured?
[00:39:16] Speaker D: I think it looks like the same sort of bright turquoise as a lot of Korra themself and as a lot of their magic sort of veined through with like a sort of fiery orange.
And it is approximately the same shape and size as his own hand.
[00:39:44] Speaker A: You do this. You bring it towards you. What are you doing with this now?
[00:39:50] Speaker D: I would like to look at it first. Does it seem. Does it look like mead or slime?
[00:39:56] Speaker A: Oh, it's really hard to tell in the dark.
[00:40:00] Speaker D: I will gently float my hand over to who's the closest shrike probably.
Oh. Although actually we know what Compy thinks it would taste like. So I will float the hand over to Compy and Shout. Does this taste like mead to you?
[00:40:23] Speaker E: I suppose. In the name of investigation, I can find out
[00:40:30] Speaker G: why.
[00:40:32] Speaker B: It tastes too good. It's suspicious.
[00:40:35] Speaker E: Where did it come from?
[00:40:38] Speaker B: My water skin.
[00:40:42] Speaker E: I realize this is perhaps an unuseful question.
Do you recall filling it with mead previously?
[00:40:51] Speaker B: I do not recall anything of the sort of.
[00:40:55] Speaker E: Understandable.
I thought I would ask just in case some of us, you know, are remembering little bits, pieces.
Being so interested in mead, the hand
[00:41:08] Speaker D: dispels and the liquid falls all over Compi's head.
[00:41:13] Speaker A: Combi. Do you wish to dodge?
[00:41:16] Speaker E: Yeah, why not?
[00:41:18] Speaker A: Okay. And Shrike, do you wish to dodge? You two separate people here have to make.
[00:41:24] Speaker C: Yeah, sure.
[00:41:25] Speaker A: Okay. Reflex. Saves reflex.
[00:41:28] Speaker E: Let's see.
Let's see if I have an instinct for dodging things.
[00:41:33] Speaker A: And. And we'll just.
We'll just use.
[00:41:36] Speaker D: Korra.
[00:41:36] Speaker A: We're just gonna use your spell DC in this case, just to make it work.
[00:41:41] Speaker G: Yeah.
[00:41:42] Speaker E: 32, 31.
[00:41:47] Speaker D: You both dodge.
[00:41:49] Speaker G: Okay, while this is happening, I think Kyrio is going to look around a little bit at this intersection. I would like to see if I can magically orient myself in some manner to see if I can determine what route might be the most appropriate.
[00:42:12] Speaker A: So there is a cantrip called no Direction. Do you have that?
[00:42:20] Speaker G: I have no the way.
[00:42:22] Speaker A: No the way. Okay. You could. You could cast that if you wish in this case. Or you could. You're a liminal catfolk. That is another way to try and rip between, you know, raw magic versus whatever.
There's also a few other ways you can do it. But, like, is there any way in particular you would like to magically Vibe check.
[00:42:51] Speaker G: I think I just kind of.
As far as methodology, I think I close my eyes and allow everything that's happening around me to fade away so that my third eye opens and I have the ability to determine what general direction is appropriate, what way shows itself to me.
[00:43:19] Speaker A: That sounds like you're casting the cantrip, then.
[00:43:21] Speaker G: Yeah.
[00:43:22] Speaker A: Yeah. Since you have no memories, I would say that the heightened effect doesn't really apply in this case.
But what I. I will give you, obviously what you're able to. To ascertain with this spell, and that is you understand that you are already. You as a group, are already moving north.
Like the Wayfinder was taking you that way.
And now because of the forked path, you understand, like, you know, one like little. The left side is like what, like northwest, and the E. And the other side is like northeast, essentially, roughly is your. Is your two directions.
But you do understand you were all going North.
[00:44:11] Speaker G: Okay.
[00:44:13] Speaker A: And you, with the spell, you would know how to get back to your previous location, by the way. Like, if you were to turn around, you can, like, see the path of your little cat feetsies leading you back that way, if you wish.
[00:44:25] Speaker G: Okay.
I also have the ability to detect magic at will.
I'd like to do that.
[00:44:33] Speaker A: But, yeah, detect magic, you said, right?
[00:44:36] Speaker G: Yes. I'm focusing. I'm focusing not on the people around me, because I've already done that. I want to see if there's anything magic in either of the directions.
[00:44:47] Speaker A: So besides everything else going on that you saw before, like, you are all wearing and you own magical items, and then Korra herself is essentially a form of raw magic as well. So you can. You can kind of tell the difference.
You see, you look between both caves, and you really just. There is. It's so weird. There is like.
It's like the cave itself is bouncing off with magic, per se, but, like, the whole thing doesn't necessarily light up. It's more like something with magic has roamed this place, and this place has decided to keep a part of it. In a sense, it's a bit weird. You can't really tell more than that. But you do understand, wherever you're being held, wherever you are right now, it is fucking weird.
[00:45:52] Speaker G: Yeah, it hangs on to things. So I'm sensing residual magic, which do. I instinctively know that that is not typically how magic is determined by this cantrip.
[00:46:04] Speaker A: Yes, it's residual, and it's powerful in a sense, so that's something to.
To linger on. But.
[00:46:17] Speaker G: Okay, I think I'll speak up, add, you know, something of note as we progress.
There is residual magic here.
That is not normal.
That is strange.
[00:46:44] Speaker B: Yeah.
[00:46:45] Speaker C: I have to agree with you there.
[00:46:48] Speaker D: Oh, do you think that it's all the slime or something else?
[00:46:53] Speaker G: It does it appear separate to me because I can physically. I can see the magic. Is it where the slime is, or is it something else?
[00:47:02] Speaker A: It is where the slime is.
[00:47:04] Speaker G: Okay.
[00:47:06] Speaker A: And the slime is everywhere.
[00:47:08] Speaker G: It looks like the slime.
It looks like the slime is magic.
Don't touch or eat it.
[00:47:17] Speaker D: Korra will do another telekinetic hand and pull a little bit out from Tic Tac's flask again and say, what about this?
[00:47:27] Speaker G: Is that magic? Is it the slime?
[00:47:31] Speaker A: The.
[00:47:31] Speaker G: Yes, that is.
Why is there slime in the flask?
[00:47:38] Speaker B: I gag a little bit.
[00:47:41] Speaker A: In fact, there's so much slime, the flask is basically glowing because of how much slime is in this flask.
[00:47:50] Speaker G: Oh,
[00:47:53] Speaker E: well, then I think it seems clear that if we have any food or beverage supplies upon us, they are surely tainted.
[00:48:02] Speaker F: Now, is it sentient or is it just magical?
[00:48:08] Speaker G: I can't tell if it is sentient or not. I can tell you that it is residual magic, not innate.
[00:48:20] Speaker F: Can I do, I guess like an arcana check or Arcana or religion?
Aquino slash gm.
[00:48:34] Speaker A: Yeah, anybody can. Can do. So I'll allow arcana, occult, religion, fucking any type of monster hunting lore.
Survival as well.
Just let me know what you're rolling here.
[00:48:53] Speaker C: I'll do a religion.
[00:48:55] Speaker G: I'm gonna do occultism.
[00:48:56] Speaker F: Try I got a 30. 30 on Arcana.
[00:49:02] Speaker A: Using 31 on Survival
[00:49:06] Speaker D: 25. Occult.
[00:49:08] Speaker A: I have Pale Pale Moon stuck in my head.
So the song. And so I'm just boogieing down from like my lower half.
You see me bobbing up and down because I'm thinking of the song.
[00:49:25] Speaker G: Sorry, I had to. I had to math. My brain is absolutely fried today. I got a 30 on my occultism.
[00:49:31] Speaker F: Nice.
[00:49:33] Speaker C: 24 on my religion.
[00:49:35] Speaker A: Okay, so let's. Let's do.
Let's do the religion first.
You really don't know what's going on here, Shrike. And it's, It's.
It's difficult because you feel like you should know. You feel like you. On a different circumstance, on a different day, you would understand what is happening. If there is a divine aspect to this, it's not revealing itself to you. It. You. You. You're not really sure at all
[00:50:21] Speaker E: of
[00:50:21] Speaker A: this connection, what's going on, and you kind of feel a little lost, unfortunately.
Survival, right? We had a 31. And Joe, you rolled Survival or Arcana or what did you roll?
[00:50:40] Speaker F: Arcana.
[00:50:41] Speaker A: Arcana. Okay. So survival 31. You understand that this slime is appealing to you all individually.
You all say you smell different things.
Some of you have tasted different things. You are able to put two and two together, that if Compy were to have taken a sip after looking at this slime or liquid or whatever it was coming out of the skin, Compy would have tasted something different. Because in Compy's brain, Compy is drinking something and not eating it.
And while you could argue if pudding can be eaten or drank, it would have been different because Compy's brain is understanding that they are drinking something from a water skein, which is why you tasted something different. On your shoulder it's meat. In your water skin, it is mead. Both start with M, but it's the wrong kind. And you do smell the difference.
That's how you rationalize it. That's how you put two and two together.
Arcana had a 30, correct?
[00:52:05] Speaker F: Correct.
[00:52:06] Speaker A: Yes.
Residual magic is the best way to describe what is happening, happening here. And so the. But the like, the effect you could say is magical as a base, but the exact effects wouldn't pop up. It is the equivalent of suggestion.
And so you. That is how you're processing what is around you. You're just surrounded by temptating slime, and it's temptating the others to.
Is it temptating tempting the others to eat it?
And you're pretty sure if you had your sensory stuff turned on, it would be doing the same to you.
And so to you, it looks like slime.
It's not necessarily influencing you, though. You're certain that if it got in your mouth somehow, it would influence you in some way.
Whether or not you can taste it that much, you can kind of logic out occults very similar with the residual magic type of.
However, with a 25 and 30, what I will give you is, you know, the.
In. In a vague sense, if you could categorize divine beings, you would categorize them as gods and demigods, and that is your pantheon.
[00:53:54] Speaker D: But
[00:53:56] Speaker A: magic is not confined to divinity.
Other things, other beings can have their own forms of magic.
Nature is its own raw form of magic. And sometimes beings just pop into to existence for no reason at all. Sort of similarly to Korra, though. Korra is a sprite made with reason, as all sprites are.
But they are also just like a form of raw magic and some form of creativity and like a God or a demi God on a weird day, decided, I guess I need this one.
And so because of that, you guys are aware of the third category, which is in modern terms, known as other powers and mystical phenomena.
And so something like this, which you're pretty sure a God would not do, could fall under that category. And with a 30, specifically, I think.
I think Curio would be able to put two and two together and recognize that one. There's a few. There's a few that do weird liquid shit.
But the one that feels correct to you is the voice of depravity, also known as tender flesh.
[00:55:35] Speaker E: Got.
[00:55:39] Speaker B: Comes full circle.
[00:55:41] Speaker A: It does. And so now you are all stuck with a choice. Left or right.
[00:55:49] Speaker G: One way is northeast, the other is northwest.
[00:55:53] Speaker B: The way to the left is stickier, but has water.
[00:55:58] Speaker G: Do you really think we should drink any water that's here?
[00:56:01] Speaker F: Do you think that's the source of what's creating all this
[00:56:07] Speaker B: it smells distinct from the meat and the mead.
[00:56:13] Speaker G: The meat and the mead.
[00:56:15] Speaker F: The slime.
[00:56:17] Speaker G: Okay.
[00:56:18] Speaker C: Might be worth a shot if it is actually water. Maybe the rest of us. Can I look down at myself, get whatever the stuff off of us.
[00:56:29] Speaker G: Oh.
I think I realize that the other people around me are all, like, dirty.
I have. I think I have prestidigitation, I think.
Or the equivalent.
Oh, no, I don't. I'm sorry.
[00:56:48] Speaker D: I'm not dirty, but I'm.
[00:56:50] Speaker G: Wrong character.
Wrong character.
[00:56:54] Speaker A: It's. It's okay.
[00:56:54] Speaker E: It's okay.
There seem to be several of us who can have the ability to conjure magic. Do any of us have a spell in our repertoire that would create water?
[00:57:09] Speaker G: I can create fire.
That's it.
[00:57:12] Speaker E: That is close.
Definitely very close.
[00:57:16] Speaker C: It would fix the problem.
[00:57:17] Speaker G: If by close you mean the opposite.
[00:57:19] Speaker C: Fix the problem.
[00:57:20] Speaker G: It does burn off, but I think it would hurt you and not me.
[00:57:25] Speaker E: Well, truly, I don't know, because then
[00:57:31] Speaker G: go towards the water.
[00:57:33] Speaker E: Some dragons, I think are resistant to fire. And I have no idea if I fall into that category or not.
[00:57:40] Speaker C: It's a fun science experiment.
[00:57:42] Speaker E: Yes. We are doing such delightful experiments. Nothing to do. Give it a try.
[00:57:47] Speaker G: Given we just went through the process of making sure you don't die. I don't feel like experimenting.
[00:57:53] Speaker C: If.
[00:57:54] Speaker B: Yeah, if we.
Since we don't have any rations, we're gonna be dead sooner than later.
Or insane.
If we don't go towards water.
[00:58:09] Speaker C: Yeah.
[00:58:09] Speaker E: What we could do is make a note of the passage we are going down so that we may retrace our steps should it not prove to be a good passageway to take. And we may take the other one without becoming lost.
[00:58:24] Speaker G: Assuming that that will be easy as long as things don't move.
[00:58:28] Speaker F: Assuming the layout of this cave does not change. And the slime, that is magical.
[00:58:34] Speaker E: And we cannot account for everything. We are working at a disadvantage here.
We can only take the steps that we can take.
[00:58:44] Speaker F: Well, since those require water, we should go towards the water.
[00:58:52] Speaker E: I will stop to.
I will usher strike towards a wall and then scratch a mark on it.
[00:59:00] Speaker D: How do you assure her? Are you, like, pulling at her hair? Like reigns?
[00:59:05] Speaker E: Like ratatouille mush?
No, no, no.
[00:59:10] Speaker C: My hair is down in, like, one long braid.
[00:59:13] Speaker E: Absolutely not. That's much too rude. I will simply gesture towards the wall and say, if you please, madam, I'll
[00:59:21] Speaker C: go over and let you scratch the wall.
[00:59:24] Speaker E: I figure I should put it at eye level for the majority of you versus mine, which could be anywhere.
[00:59:33] Speaker A: You make your mark and you are all going left towards water also. That would be northwest.
[00:59:42] Speaker C: Yes.
[00:59:44] Speaker A: All right, you make your mark.
You make a mental note and you move towards water.
It takes a minute, this walking, the silence.
But soon you will all hear is cold and dark. And then it starts to feel somewhat damp. And you do notice a distinct in between.
Here is the cave and then there is water.
There is enough space to make up camp.
And as you kind of reach this destination of sorts, you all, despite walking or not, feel ragged.
Armor is heavier, your eyelids equally as heavy.
You have time to make camp, whatever camp that is.
Would you like to stop and rest?
[01:01:03] Speaker C: I think it's possibly a good idea to get whatever rest we can possibly take some time to figure out where we are, what's going on, take stock of everything.
Now that we aren't actively in danger or wading through slime, it would give time for some of us to get clean and tend to our gear.
[01:01:32] Speaker D: Shelly. Para for watching.
[01:01:35] Speaker C: Probably not a bad idea.
[01:01:40] Speaker D: I'll stick with the cat, if you wouldn't mind.
[01:01:43] Speaker G: I don't mind.
[01:01:45] Speaker C: Don't look at Compy.
[01:01:49] Speaker E: We certainly seem to be well partnered. I would be honored.
[01:01:55] Speaker F: Tic tac, correct?
[01:01:58] Speaker B: Yes.
[01:02:00] Speaker F: Okay,
[01:02:03] Speaker A: who is first watch?
[01:02:06] Speaker F: I could take first watch as I.
Or last watch, it does not matter. But later. I could stay up later than most of you, I assume.
[01:02:19] Speaker B: Do you need sleep?
[01:02:22] Speaker F: I need to rest.
[01:02:25] Speaker C: You take first watch.
Compy and I can take the middle watch. And Curio and Korra, you can take the last one.
[01:02:40] Speaker G: Sounds good to me.
[01:02:42] Speaker B: First watch.
[01:02:43] Speaker E: Oh.
[01:02:44] Speaker A: So go ahead.
[01:02:45] Speaker D: Oh, sorry. I was just going to say I'm not much of a survivalist, but is it a bad idea to bathe in our only source of clean water?
[01:02:53] Speaker B: Yes, yes, yes, we can. We can haul water and clean separately, but we probably should not bathe, at least until we have.
Well, actually, this is a real question. Is it flowing water or is it like a tidal pole?
[01:03:19] Speaker A: You're a bit unsure.
The water feels still, but you can.
It almost smells fresh.
[01:03:28] Speaker B: Okay, so since it's not like flowing like a river, we should probably not
[01:03:33] Speaker C: bathe
[01:03:36] Speaker B: until we're certain that we won't be needing to drink it.
[01:03:41] Speaker G: Do we have, like, mess kits or anything? Like, does any. Do any of us have.
[01:03:46] Speaker A: So some of y'.
[01:03:47] Speaker E: All.
[01:03:47] Speaker A: Some of y' all do and some of y' all don't.
It's kind of the best way to put it is that not everybody's an adventurer of any sort.
You're just kind of here. And so that's why your items are, like, so peculiar.
[01:04:04] Speaker G: Do I have anything that I can put water in to boil it, like a metal something?
[01:04:11] Speaker A: You have a shield. The steel shield.
[01:04:14] Speaker G: All right, delicious dungeon, let's go.
[01:04:17] Speaker A: Yeah, nothing is stopping you from that. I will say that you can. You guys can find some form of kindling. You can kind of create that in a sense.
So if you wish to set up a form of a campfire, you could also. You have magical fire as well, and that does exist. So I have a few ways.
Yes, you do. Yes, you do. So there's a few ways for you guys to get a fire going. To get ways to boil water.
You just have to be a bit scrappy here.
I would also say that some of you are wearing metal armor or you have metal pieces in your armor and so you can take that off and kind of sacrifice it for the bit here to use it as some form of a cup.
[01:05:08] Speaker E: I would, but I don't know if it'll be helpful coming from me.
[01:05:12] Speaker A: I mean, it's a U sized situation, so if anything, it still helps you and Korra.
[01:05:18] Speaker E: That's true.
We can share a breastplate.
[01:05:24] Speaker G: If I use my shield, is it going to damage the shield?
I would know.
[01:05:30] Speaker A: I think if you leave it on for too long, potentially it could, but otherwise a steel shield is rather durable. I believe shields in Pathfinder have hit points and you can fix it as well. So that's a thing. Also comfy. You do have an adventurous pack. You have a new size adventurous pack.
[01:05:51] Speaker E: Yeah, yeah.
[01:05:52] Speaker A: So you don't have to sacrifice the blessings.
[01:05:54] Speaker E: The breastplate, it doesn't like specify. It's got like a mess kit, but I'm like. It's got rations and like flint and steel and stuff. And soap. If I have soap, surely I packed a cup.
[01:06:05] Speaker C: Mine.
You didn't specify mine, so I was going with. I don't have it.
[01:06:10] Speaker A: Yes, you don't have it specifically.
Shrike, you have other things.
[01:06:18] Speaker C: Let me drink out my warhammer.
[01:06:22] Speaker G: I think without. Without much to do, Curio will scoop up some water in their shield
[01:06:31] Speaker E: and
[01:06:31] Speaker G: set it down and go about like, boiling some water.
You need something to bathe with. Let's make some.
[01:06:39] Speaker A: You all make camp and we're going to do first watch.
First watch, I believe is Joe and Tic Tac. Correct.
[01:06:49] Speaker C: Correct.
[01:06:51] Speaker A: You guys can make perception rules if you'd like.
[01:06:55] Speaker F: Sure. I would also during this watch, would like to examine the arm, of course, and make a perception as well.
[01:07:03] Speaker A: And I will say you have some form. You should have some form of magical light.
[01:07:09] Speaker F: I am the magical light. Yes.
[01:07:11] Speaker E: Yes.
[01:07:15] Speaker F: It's a 19 on the dice.
[01:07:17] Speaker B: So that is 37 and 35 for Tic Tac.
[01:07:24] Speaker A: It is eerily quiet. You can boat, you can hear everybody else breathing and whatever the water is, is quite still.
But you can even hear its like brief movements as you like perhaps scoop up a cup and then boil it or something like that.
Now.
Oh yes.
[01:07:50] Speaker B: I was just going to say I would like to take an opportunity to find a.
Or make a non sticky surface and take a look at the book during the watch.
[01:08:02] Speaker A: I. Yeah, I think you guys did it while you were settling for camp because I don't think anybody wants to sleep in the stick.
I would say that your yalls campsite is clean. Like you would have taken the time. Unless you specify you don't. You would have taken the time to have cleaned your surroundings. So you, you may find that. So are you both. You're both examining. One's examining the arm, the other is examining the book. Yeah.
[01:08:32] Speaker E: Okay.
[01:08:34] Speaker A: We will do the book first.
And I'm going to give you this memory for free because you are reading this book and as you're reading this book you are regaining some what this exactly is. You see you have a catalog of notes on monsters and monster hunting signed by Ozias Thane.
I have a little thing for him.
Ozias Thane was the legendary hunter who gathered oral histories and scattered text all into one.
Without him, the order of grotesque trees would be nothing.
Without their work, locals would continue to believe what lurks in the dark can rule over them. And though now he is gone, Ozias is survived by his grandchildren Lilith and Beauregard Thane.
And this text, while this text is not the exact copy, you have like a modernized version of it that they combined compiled into like a smaller travel sized version. Because the actual text is kind of like a living text, if that makes sense. They keep adding to it and it keeps growing and growing because it's. It's sort of like the equivalent of the dictionary.
It's something to. That was created to continue to be added to, to continue to be studied and, and documented kind of throughout time.
And so you have like a little travel sized version of it.
And the, the actual book is called the Files of Other Powers and Mystical Phenomena. That is the name of this book.
You know what, I'll give you this blurb too. You kind of read, you're able to read the, the first page, the very, very first page of, of, of substance for this
[01:10:53] Speaker G: book.
[01:10:54] Speaker A: And it reads Kadir is an ancient, powerful and deeply strange world.
Our gods are by no means young, but they certainly are not the oldest beings to exist.
The Void predates all, yet we do not worship its name.
Civilizations prior to our founding countries had names for these beings. I believe I have translated what was left and I wish to honor their memory. We would be nothing without our predecessors.
We must learn from the them.
Other Powers and mystical Phenomena is made with the intention of documenting and categorizing creatures outside of the common.
My greatest wish is for this to continue the documentation of mythical, to expand our knowledge and to keep the oral studies of old alive.
May this living document never die. May it be shared freely, kept from none unless destroyed.
And may the pursuit of knowledge always be pursued with the preservation of those around it.
Ozias Thane, page one of the files of the Order of Powers and Mystical Phenomena.
You also can find a glossary. And this glossary's got everything.
[01:12:27] Speaker B: Is there anything in particular that calls to me in the glossary?
Like, do. Am I, like, oh, this will be useful if I, you know, need to. Need to look something up later, or is it, oh, this is important stuff that I should study up on because I don't remember.
[01:12:51] Speaker A: Well, the thing that probably strikes you the hardest is the bit on tender flesh.
[01:12:59] Speaker B: Absolutely.
So I will study up on Tinder flesh with a special focus on their.
I'm trying to think of like, the wording from like control their supernatural manifestations, I think is a good way to put it.
[01:13:23] Speaker A: Make a will safe.
[01:13:26] Speaker B: Oh, okay.
22.
[01:13:31] Speaker A: No, you want to use a Euro point?
[01:13:34] Speaker B: Yes, I do.
Like, if you were asking me that. How about the 35?
[01:13:39] Speaker A: 35 will definitely do it. I was like, damn, you really don't want the 22.
So you. I just letting you know you went from a critical fail to a success.
For a moment, your eyes feel incredibly tired, and for a second you struggle to open them as if they are stuck together. But you just. You rub it. You rub your eyes, you rub whatever was keeping them together.
And for a second your ears are just like, filled with this hissing sound.
And then you open your eyes and it's gone. It's painfully quiet again.
And you're able to read a little bit, is what I will say before perhaps you think I'm getting tired.
Also, it doesn't help that Ozai is kind of like, while he, like, his writing is like, it's extremely him. Like, this is like a documented first encounter and they keep all of his parts in and then add to it you are able to find.
I'm sorry, you were looking for the little mind controlly bit.
[01:14:56] Speaker B: The.
[01:14:56] Speaker G: The.
[01:14:57] Speaker A: The slimy parts. Yes.
[01:15:00] Speaker B: Yeah. Supernatural manifestations was the word I used. But the slimy parts.
[01:15:05] Speaker A: Super Matt. Yeah, I like that one.
You're able to understand that while there is much more to the tender flesh that you need to take more time to read, what you're able to uncover tonight is that
[01:15:22] Speaker G: this.
[01:15:24] Speaker A: This thing sings.
It is able to lure people out of safety.
It is able to talk to you, speak directly to you. And it can only get stronger the more you listen.
Hence why it is called the voice of depravity.
It is sickeningly sweet and well, it just wants to feed you.
But it does seem sing is what you are understanding.
At least that is how it is fully described as singing and is not really referred to anything else. It sings.
[01:16:08] Speaker B: That's interesting. I wonder if it's some sort of sound based magic.
I consider the possibility of earplugs.
[01:16:18] Speaker A: And we'll just move on from you now.
Joe.
[01:16:25] Speaker F: Yes.
[01:16:28] Speaker A: I believe you're examining this arm.
[01:16:30] Speaker G: Yes.
[01:16:31] Speaker F: Correct. I have taken the arm out of the bag,
[01:16:36] Speaker A: so let's make so. So I don't need you to roll for this part. As you are fully lit, you can look at this army glowing. I mean you're glowing, but it's reflecting the light a little bit.
And it is covered.
Covered in writing.
The entire arm from fingers to palm, to the front and back.
[01:17:07] Speaker F: Interesting. What is this like a common language? Or is it like.
[01:17:14] Speaker A: It is code is what you can tell.
And I'll give you this for free. As you're reading this, you are picking up on specific languages that you are beginning to recognize.
And you remember that you are a bit of a linguist. You speak about seven languages.
You can learn more. You find it quite easy actually.
And the specific languages you speak, you speak common sign language, Elvish, Dwarvish, Necro, diabolic and Orcish. And you do see those languages besides sign language on this arm.
I'll give you a list of languages afterwards.
So if you wish to. To read these languages.
Yeah, I'm gonna 100% deciphering though.
[01:18:16] Speaker F: Yes, I'm gonna 100 send the time.
In fact, I'm just gonna give you this. I'm gonna spend more time paying attention to this than looking around.
[01:18:27] Speaker A: Okay, well, in that case, I.
I'm. Are you comfortable with me using your perception roll from before for this decoding?
[01:18:36] Speaker F: Sure.
All right.
[01:18:39] Speaker A: Any which point do you want to focus on more? There are the five Fingers, the palm, the front which is written vertically and the back which is written horizontally.
[01:18:52] Speaker F: Is there like easy determination of where this begins or is it just kind of meant to be read?
[01:19:02] Speaker A: Hope it's just, it's. It's that. That part is a little bit difficult. It's kind of like whatever. You're able to determine that the fingers are separate, the palm is separate, the front is separate, and the back is separate.
[01:19:15] Speaker F: Fascinating. I'm gonna start with the fingers and the palm.
[01:19:18] Speaker A: With the fingers, you're easily able to decode it saying from, from thumb to pinky. This hand has five fingers, by the way. It is a five fingered arm with no incisions anywhere. So this is a natural five fingers.
[01:19:40] Speaker E: See, hear, feel, write, share.
Oath of the scribe.
[01:19:50] Speaker A: You could make like a recall knowledge check on this to see if you've recognized it anywhere.
[01:19:57] Speaker F: Yeah, like, for what? Kind of like arcana Society. I have poetry lore.
[01:20:08] Speaker A: Oh, I'll give you poetry lore if you want.
[01:20:11] Speaker F: Yes, please.
[01:20:12] Speaker A: Society or poetry load. Which. Which Load Lore. Whichever is.
[01:20:19] Speaker F: Yeah, that is going to be.
[01:20:24] Speaker A: Religion is also an option.
[01:20:26] Speaker F: Religion is also an option. I. Poetry lore is actually higher.
That's going to be a total of 29.
[01:20:35] Speaker A: Yeah, I'll do it.
You say this out loud maybe to yourself to think just to just rumble through it and you recognize that this is the oath of the scribe, the God, and this is something that their followers tattoo on their hands.
It is the solemn oath to essentially document your experience and share it, which is like majority of what the scribe is about.
[01:21:14] Speaker F: Okay.
[01:21:19] Speaker A: If you are attempting to figure out what the palm says, that's going to be another perception role.
[01:21:24] Speaker C: Okay.
[01:21:27] Speaker A: Unless you have some sort of decoding thing you could do. I would also allow like society maybe.
[01:21:38] Speaker F: I don't think like even with the background, you know, though, as I'm doing this, I do have read psychometric resonance.
[01:21:50] Speaker A: What does that do?
[01:21:52] Speaker F: It's the feet that allows me to read the last psychic compression left on this object.
[01:22:01] Speaker A: If you want to do that.
[01:22:02] Speaker F: No longer attached to a living thing, it is now considered an object.
[01:22:08] Speaker A: If you want to do that, I'll allow you to do that.
[01:22:11] Speaker F: Yeah, let me. I want to do that.
Let's see the effect specifically like this is what it reads. But I could spend one minute concentrating on the object to get a vision of the face of the person who imbued the item with such emotion in the first place. And I get the associated emotions are the vibe left by it.
[01:22:36] Speaker A: Yep, that's perfect.
You gain a memory for this as what does this look like, this spell you're casting?
[01:22:46] Speaker F: It's not even a spell. It's kind of just like an innate ability like I have.
If anything, it would probably look like Joe has been glowing from just like their skin or whatever. I think if anything, the glow of the light maybe dims slightly as they're concentrating on this and maybe the color of the light changes to whatever color is being associated with this.
[01:23:19] Speaker A: The color that it is being associated with. I actually have something for that.
It is silver, white and yellow.
Bit of a gradient.
And your memory, as you study this arm, your eyes dilate in a mechanical
[01:23:49] Speaker C: way
[01:23:51] Speaker A: and you remember something.
You were out in the ember, dune ports surrounded by desert, but in a port city of sorts.
It is a airship port city. For you see, this is one of the only ways to travel in Mithram.
And you are hunting someone and you have found your mark. A follower of the scribe.
You see yourself cut off their arm, your prize, the thing that you were sent out to retrieve with most important information to someone, to you.
And you simply leave them left to die in the desert before re entering the city.
Perhaps their corpse is still outside. You're not 100% sure and that's not necessarily your problem anymore.
How does that make you feel?
[01:25:13] Speaker F: As they come to from this memory, they specifically focus now on making sure the light is back to whatever color. They're just like the bright light it was was normally. And they are going to take a moment now.
I think they're going to put the arm away back into the bag.
[01:25:42] Speaker A: Good call.
As who is second watch?
I believe that's Shrike. Correct.
[01:25:50] Speaker C: Y.
[01:25:51] Speaker B: And before we switch watches, there's something I would like to do.
[01:25:56] Speaker A: What is that?
[01:25:59] Speaker B: Hey, Joe, you said you could turn off your sensation of taste, right?
[01:26:06] Speaker F: Correct.
[01:26:08] Speaker B: Are you able to turn off your sense of hearing?
[01:26:15] Speaker A: You know, you can turn off all your senses though, depending what you turn off. It kind of like you're. You feel like it is counterintuitive in some senses. Like it's almost like if you were to go turn off, you can turn off your ability to perceive vision. For example, if you were to go to turn it off, you get a warning.
[01:26:40] Speaker F: Interesting.
[01:26:40] Speaker A: Okay, yeah. In your head you don't see a warning. It's like in your head like a whole diagnostic runs.
But you could do it.
[01:26:50] Speaker F: I think Joe takes moments to process and yes, I could. It's not normally, not normal.
[01:27:02] Speaker B: I.
I read something about how the tender flesh sings.
And I want you to do me a favor.
Just during the next watch before you go to bed, turn off your hearing for a while and see if. If it affects the way you perceive things.
[01:27:25] Speaker F: I'll take notice
[01:27:29] Speaker B: and then I will go off to bed.
[01:27:32] Speaker A: Yep. And diligently Shrike, you wake up.
Your body is clockwork in in this case.
And Shrike will wake up compy and we will end here and begin next episode with second watch.
So, Ferris, take us out.
[01:27:54] Speaker E: Thank you one and all for joining us. This has been Gobbles and Gays. We have been playing BR in Charal House and we are slowly remembering things that we didn't know before. And that is how this game works.
[01:28:06] Speaker G: Yeah, that's all of us. Hi. Bye.
[01:28:07] Speaker E: Have a good day.