Episode Transcript
[00:00:00] Speaker A: Sam.
[00:00:51] Speaker B: Hello.
[00:00:51] Speaker A: There it is. I, the Archie, your GM for Brian in the charnel house. Okay, I'm done, bitches. Say hi.
[00:01:03] Speaker C: Hi, bitches.
[00:01:08] Speaker D: And I refuse because I am no one's bitch.
[00:01:12] Speaker B: You said.
[00:01:12] Speaker A: You said hello, like last session. What are you talking about?
[00:01:16] Speaker B: You've done this every episode. You can't just. You can't just.
[00:01:19] Speaker A: Yeah. You can't just refuse the call.
[00:01:22] Speaker E: Actualizing of Sparlock.
[00:01:26] Speaker C: We like this growth mid recording.
[00:01:29] Speaker A: I don't. I don't like. Change and growing remain the same static bodies you're supposed to be. Gosh Dorm.
Anyways.
[00:01:38] Speaker C: Aki doesn't think people should grow as people.
[00:01:41] Speaker A: I don't think so. I think. I think once you're. I think you're incapable of change. You were raised and born the way you should be. And you shouldn't fight destiny or fate.
You should just let things happen. You know?
And speaking of letting things happen, what happened last session?
[00:02:04] Speaker C: Actually, we're really awesome is what happened last session. We are collectively pretty cool. And we sort of devastated these slime beings and escaped the cave.
[00:02:15] Speaker E: Yay.
[00:02:16] Speaker C: So that's cool.
If you want the details of the fight. That's what the episode is for. I'm not telling them. I'm just saying we were the best and we did really good. And we were so nervous. Nervous because we were doomed. But we're not. Actually. We're great.
And now Aki owes us. It's memory time. Give. Give, please.
[00:02:36] Speaker A: We're going to move for this episode down memory lane for a second or two.
Shrike.
You are a child, no more than 14 years of age, and you are cutting your hair short just past the length of your ears.
Your best friend, dorm mate and assigned cleric watches you and they sigh and shake their head disapprovingly. Your hair.
Your beautiful hair.
They cry playfully.
This cleric is short in stature, brown skin, and a frit named Marcel, whose own hair is the color of a red sunset.
They walk over and they touch your skin and their blackened fingertips, warm. Are warm to the touch, and they stain your skin with ash.
But you don't mind.
You have been each other's firsts for literally everything.
Assigned to guard each other's lives since the moment you arrived at the Order's doorsteps at the age of five.
Marcel is your cleric and the only cleric who can handle your light.
And she kinda starts pulling playfully and at your now short hair, just like, why'd you cut it?
[00:04:23] Speaker F: Because the others, they keep pulling on it during training and it's.
It's it's annoying,
[00:04:34] Speaker A: but it was so nice.
It was so long.
It takes some people, like, forever to grow hair.
And she. They kind of just like, gesture to themselves. They also have long hair. They've managed to pull fire into braids, though. When you touch the hair, it's warm. It's just not. It just doesn't feel like it's there sometimes.
So it's a bit of a strange process. Hair that is not hair.
[00:05:07] Speaker F: Yeah, it'll grow back out again once we're done with training. I just.
The person in training pull them my braid one more time.
I was gonna do not nice things.
[00:05:25] Speaker A: Yeah, they suck.
They're just jealous.
I mean, you are, like, top five in our class, which is true. You are the.
[00:05:41] Speaker B: You.
[00:05:42] Speaker A: Your classes are small because exemplars are very few.
A rarity amongst the extremities.
But you are top five out of, like, 11.
You're actually maybe three or two, but you really want to be one because number one means something.
And you weren't built to be two or three. You're built for gold very much.
On your wrists, actually, are two gold thick bands that weigh quite a bit, actually.
They're very intricate. They're very beautiful. They were made for you specifically to keep your power in check.
This is your icon, and you hate it because it's holding you back.
[00:06:45] Speaker F: I know I could be number one if it wasn't for these.
Why do they restrict our power anyways?
[00:06:56] Speaker A: Marcel kind of speaks up. Well, it's because you guys can't really control them too well. You know, I mean, that's. But that's what you have me here for. I can, like, make sure you don't explode.
[00:07:19] Speaker F: Yeah, yeah.
Still, you know, think over the period of time. They would have found a better way to manage it without, you know, just kind of gesture, like I'm shoving something in a box.
[00:07:36] Speaker A: You would also know that you're one of the only people in your classes that have an icon that specifically restricts you. Other people don't have that impressive icons. They have things that make them look more striking, things that make them stronger, even weapons, armor. And you have bands. It's quite literally called the bands of imprisonment. It sucks ass. Some people get cool tattoos. Why couldn't you get cool tattoos? These are the thoughts that you have run through your head over and over and over and over again.
[00:08:20] Speaker E: However,
[00:08:24] Speaker A: you do have plans today.
You and Marcel are going to train.
[00:08:33] Speaker F: Yeah. I mean, kind of what we do most days, but still.
[00:08:39] Speaker A: You grab Marcel's hand and you Lead them to the sunlit dais, which is one of many platforms that you are given for training.
And you, as an exemplar, are a divine weapon. Your body holds the very essence of the gods, but this mortal vessel needs to be cared for.
And your cleric, Barcel, is the only one who can keep you alive, so to say.
You are free to do whatever you'd like during training, but what you are taught to do is essentially to focus on this divine energy within you and extend it.
What does the divine energy look like when you are manifesting it? It always exists within you because you are an extremity. You are somebody with six fingers.
[00:09:41] Speaker F: Yeah.
[00:09:42] Speaker A: So what does this divine power look like to you?
[00:09:48] Speaker F: I think it looks like weapons.
I think currently it's sort of incorporating the gold bands into these sort of gloves that cover my hands. Just sort of focusing on hand to hand combat with, like, a little extra.
And sometimes it's a sword, sometimes it's a hammer, but it's always a little bit different every time. I don't think I've ever landed on something that I'm just like, no, this is what I'm committing to forever. It's.
It's different. And I've never found the right form.
[00:10:31] Speaker A: You look at your wrists, at the bands of imprisonment, which keep your power in check.
And you know that if you could just crack even one, you know, you could push yourself further.
You can become stronger. You can become the best and the brightest the Order has to offer.
[00:10:56] Speaker F: Yeah, and I probably tried to do it before.
[00:11:00] Speaker A: You could do it now.
You feel it. You feel stronger today. You feel like you can push yourself past it.
[00:11:12] Speaker F: Yeah. And I. I think I do. Anything to be number one. Anything to be the strongest.
[00:11:24] Speaker A: You summon this divine energy into a weapon. What weapon would you like for today, for this moment?
[00:11:35] Speaker F: I don't know why, but I summon it into a scythe.
[00:11:42] Speaker A: And with the scythe in your hands, you prepare to go even further beyond.
Marcel touches your wrists gently.
Are you sure you want to do this?
I.
I don't think that's a good idea.
And your last words are?
I can do this.
We're gonna pull out of that. As the sun has hit you directly in the face, and your eyes are readjusting to the surroundings you see, you all see an abundance of sand.
It is hot out here.
There are very light winds.
Your rescue party kind of leads the way, but they make sure that you can follow as well. And it is difficult to walk through the sand just on your feet.
The wind is Pushing a bit of dust into your faces. And the sun, though you missed it, is beating down on you. You quickly remember why. Perhaps you don't like it.
Summer specifically, who tells you that they're going to take you to their sand ship.
It's just going to take a little bit of a walk.
And as you do walk, I believe I owe everybody some memories. So this is what I'm going to do.
Just going to go down a little list here.
As you're kind of stuck on this.
You're stuck on this walk, so things are gonna happen. Your body is relaxing a little bit, and so that means it's time for hopefully nothing too traumatic.
Curio will do you first.
Curio. During that fight, something came back to you, something that you are mulling over a little bit as you only have that shawl kind of covering you right now. Which
[00:14:17] Speaker C: the.
[00:14:18] Speaker A: Which Summer would have come over and maybe tried to put, like, another on you if you wished.
As you can tell the. These people, they don't really wear cloaks and stuff, or at least they didn't wear it for going inside the caves.
So they're kind of running a little thin on what they can spare for you. But if you ask, they will tell you that they definitely.
Excuse me, have more things on their ship.
[00:14:48] Speaker B: Okay. Yeah, that would have been something that I would ask, given that I have only my magical possessions and the ones that didn't get burnt up.
[00:14:58] Speaker A: Yeah, they. They do offer to help carry some of your things, though. Like, you can see that they.
[00:15:03] Speaker B: Oh, yeah, I take them up on that.
[00:15:05] Speaker A: Yeah. The sisters will. Will put all of their things into one bag so that way they can give you their. Their. Their now spare bag. And it's nothing too fancy, but it's nice enough so that way you're not, you know, like.
[00:15:20] Speaker B: Yeah, when they. When they give me the bag, I'm just like, thank you for this.
Yeah, fire bad, apparently. And I just put it away. Put my stuff away.
[00:15:34] Speaker A: Yeah, of course.
And you see, you. You remembered a specific.
You remembered titles. You remember the words glorious and grandeur.
And you think, you mull it over a little bit before it starts to make sense, before something in your head clicks and maybe it's the sun beating down on you, forcing you to remember as. As you know, when you. When you. When you push past, you were the sun for a little bit, but you remember, you know, that the Order of Splendor, you. You knew what they were before the. By the way, this was nothing new to you in terms of what the Order was. But you understand that the Order of Splendor has a secret sect deployed to locate and torture rogue exemplaries for information on uprising, resistances, and as well as participating in trafficking of exemplaries.
And their titles that they are given are the Glorious and the Grandeur.
You don't know why you are.
Why this is information privy to you, but it was important enough for you to have looked into it. That much of a feeling you can tell.
And as we kind of move from you, we go to Cora.
Cora.
[00:17:25] Speaker G: Cora.
[00:17:26] Speaker A: Cora.
Your glamour, I believe that you use. Used before. What was it to do again? It was to change your eyes from orange. To what?
Orange to gold.
[00:17:39] Speaker E: So, you know, it was probably just a trick of the light in the cave that anyone saw orange in the first place.
[00:17:47] Speaker A: Yeah, absolutely.
And so, you know, your. Your magic still stays.
Is there like a time limit on that?
[00:17:56] Speaker E: It is an hour. And I think that he. He will be re upping it every time it feels like it is about to run out. It's just a cantrip.
[00:18:06] Speaker A: Yeah, of course, of course.
That is good to know. And maybe, perhaps as you are preparing to reapply this spell, it kind of a memory kind of hits you, dawns on you.
You do remember somebody with gold eyes, Somebody that you loved once.
Not Livia. No, no, no. Livia had brown eyes. You remember someone by the name of Tova, a Bloom Keeper, specifically. And you also remember what a Bloom Keeper is. A Bloom Keeper is a follower and caretaker of one of the powerful demigods known as the Lunar Jellyfish.
They are caretakers of this God, but also worshipers, and they're kind of nomad. Nomads themselves as they follow the migration cycle of the Lunar Jellyfish.
And you do remember that they do things like bring rain, which. Boy, oh boy, you hope it rains soon.
[00:19:24] Speaker E: Yeah. I think that Cora has moved back onto Tic Tac Shoulder to get away from the judgmental cat and is just sort of absently caressing that beautifully hewn tip of their staff.
[00:19:42] Speaker A: Yeah, that cat is.
Doesn't. The cat looks at you every now and then? It's kind of like it. It turns to you at that perfect time where you turn to it. So you make eye contact before the cat or you turn away first, but that's. That's your walk. That's what this, like, 15 minutes of walking in the desert sun feel like to.
Your turn. We move to you.
And during that fight, you felt like you were in your element. Yes.
You felt strong, you felt useful. You felt like perhaps A first mate should.
And then it is a feeling washes over you. A familiar feeling that is also foreign to you currently. I don't think you felt insecure so far from the time that you've regained consciousness. I don't think you felt insecure in perhaps your standing, your abilities and such, but in this moment where you feel good about yourself, you kind of immediately feel like shit as you remember that
[00:21:22] Speaker D: you
[00:21:25] Speaker A: have to prove yourself worthy of being first mate.
You always feel like that.
And so you set out on your own adventure for that.
And that is why you are potentially here, so far away from home.
[00:21:51] Speaker C: I think, wow, who's still riding on probably shrank shoulder copy just sort of.
Does a little like, like a absent minded trick with the scarf and then whips it around himself so it's like draped over his head and body almost like a cloak in a hood.
And the wings, which had been dazzling and beautiful as soon as they hit like sunlight and were like sending like colored light refracting everywhere and leaving like, like stained glass effects on like Shrike's face or just get immediately covered up and disappear.
[00:22:52] Speaker A: Do you feel unworthy now?
[00:23:01] Speaker C: Not unworthy, but I think ashamed and embarrassed.
[00:23:09] Speaker A: Why? That ate the goo.
You did eat the goo.
Boy, oh boy, you sure did.
And perhaps when you think about the goo, you think, oh, I could sure eat.
[00:23:31] Speaker B: I think.
[00:23:34] Speaker C: I think Compy is abruptly aware of how smart he tries to be and feels he needs to be.
And often is reminded of where he falls short and that he's never going to be at the level he needs to be to succeed at what he
[00:24:00] Speaker A: has to succeed at.
[00:24:03] Speaker C: He's just not.
Not gifted like that.
[00:24:10] Speaker A: And we'll move past you for a second.
Joe.
Oh, Joe.
[00:24:17] Speaker B: Joe.
[00:24:18] Speaker A: Using that gun, It felt like.
Like you knew exactly what to do, exactly how to use it, exactly what it would do even.
And you, perhaps you're looking at your gun, perhaps you're looking at your hands, your abilities.
Because boy oh boy, you sure.
You sure did what you were made to do.
And then it dawns on you. Made to do.
Think for a moment and you're able to remember something.
You are Project Second Soul in innovation. To put living souls in synthetic bodies. You will transcend necromancy. You will be the vessel for those who wish to ascend. And boy, oh boy, did you prove your creators correct and true. You were the strongest today.
You held power. Power unlike the other.
You had an oracle beside you. You're pretty sure you did better than that.
But was it the weapon? Or was it you.
[00:25:45] Speaker G: I am like, balancing this thought of my mind. Was that the weapon or was it me?
Or was it who I was?
Who was I?
I know very little about how this project came to fruition.
I just know that I became, and then I became the strongest, the fastest, the smartest.
[00:26:19] Speaker E: And
[00:26:22] Speaker G: this weapon, knowing that is now a weapon feels more of a part of me, more than even my own hands do.
[00:26:37] Speaker A: There is a thought when you think I am the.
The strongest, the fastest, the smartest.
It's not a full, complete thought. It is more like if someone. If it's more like if someone were to turn a light on and then turn it back off really fast.
Something that perhaps if you focus on a little bit later, might yield something. There is someone before you.
[00:27:08] Speaker G: Yeah, there was someone before me, but I don't think there will be anyone after me.
As long as I stay alive, there'll be no reason to replace me.
[00:27:27] Speaker A: Can you sit with that for a little bit?
Okay. Tic tac, tic tac. It's your turn.
[00:27:37] Speaker G: Yep. Yep.
[00:27:38] Speaker A: Camera moves up. We see your big bald head.
The sun must really suck for you, huh?
[00:27:49] Speaker D: It's a little bright, I say as I squint.
[00:27:56] Speaker A: It's. It's a lot bright. But perhaps with. With this. With this. With this heat beating down on you forces a memory out.
It is true that you are a. You are a hunter. You are specifically. You were sponsored by the House of Thane and you work as their vassal. You know that this is an important monster hunting house in the order of grotesqueries.
You know that you're a part of that.
And then it dawns on you that you are titleless. You have lost your title, and you are desperately searching for a way to earn your title back.
It connects a little bit to why you're even here in the first place. To seek permission to lead another hunter research. A research expedition on the tender flesh.
You're here on purpose.
Specifically here specifically to do that thing.
You perhaps were looking for that cave on purpose.
How does that make you feel?
[00:29:16] Speaker D: I mean, it feel only feels right.
Like I had a feeling thinking on the order of grotesqueries and the Hunt.
I'm more disturbed by being titleless.
I feel that earlier sense of self worth I had slightly deflating, but being replaced with a renewed sense of purpose.
Goal Goals.
Like, is there any way I can get back on track and accomplish what I came here to do?
[00:30:07] Speaker A: You can roll for that later, perhaps when you're in a little bit more secure place. If you were to think and contemplate a little bit more on that.
I would allow you to roll for like another memory or another way that could unlock a very specific memory for that.
But until then, you are just trekking on through this desert.
Well, actually, your yalls trek does come to an end as you see
[00:30:42] Speaker E: a
[00:30:43] Speaker B: ship
[00:30:45] Speaker A: that's a boat on the sand, Not necessarily a pirate ship as it has extra.
It has two extra ships on the side that kind of extend outward as if to help glide the ship some more. This thing isn't pirate ship big per se, but it certainly does have a crew. It certainly does have sails. It is a sand ship.
And kind of as you all reach towards this over the horizon, we, one of the sisters will kind of, you see Summer specifically cast like a message spell as she kind of pulls out her hand and covers it on her mouth.
And so you see the people on this ship start waving and jumping as if to get yalls attention. Despite y' all being able to see, the ship does not stop Mag Musk from also waving and jumping. Sort of like, oh, friends, friends, friends. Like that is the vibe you get.
You walk up to the ship, it's pretty big.
It's a little weird because the ship is clearly not embedded into the sand the way that a ship on water would kind of be.
So you can kind of see the bottom of this ship. You can kind of kind of see all of it. And that's where it feels enormous.
They throw a rope ladder down to you and one by one you can climb aboard and meet the sand ship crew along with your rescue team. There are about five other individuals for a total team of about nine.
You see a.
There is a human, dark skin, but like kind of fully covered from head to toe.
To protect him from the sun.
He would introduce himself as Jamal.
You see a colo, AKA a hyena person dressed in various bright fabrics. He introduces himself as Kamara and he is the medic on the ship.
You see a big ass beetle, a circi named Tiombe.
And she doesn't introduce herself, she gets introduced before she scurries away on all her legs so she can go hide behind this gigantic golema.
A golemma is a.
I'm mixing it up with a konrasu and I. I know what a konrasu is. A golema is a very monstrous, hulking looking creature with a gigantic mask that covers its potentially horse shaped head.
[00:34:07] Speaker B: And.
[00:34:07] Speaker A: And it has about eight eyes or eight beads to hide the eyes and then two up on top. So it's like you should look on the eyes up here and not the eyes all over here. They've got fur hair, but the rest of their skin is almost scaly. Like this goloma in particular is really quickly. I'm just going to drop a picture so you know what a generalized golema looks like.
This golema in particular is named Saba, and they are dressed in several robes, brightly colored, with beads of jewelry, and their mask is attached to, like, a headdress.
And the headdress itself is almost as if to act as if it is diverting the sun, but also to showcase that they are the captain of the ship and the last member, who kind of is the one introducing everybody to you, but is also kind of just super excited that you're all alive.
She even head counts you Is this fennec fox kitsune named Kemi.
Now, with your rescue team and your sand ship crew, they don't spend much time at all getting the fuck out of here.
And you are all told to kind of brace yourselves against the sides of the ship where there are ropes that you can hold on to or tie yourself down to.
As for my tiny individuals, you are specifically asked to, like, sit or be held by one of the bigger people on the ship. If you choose to, like, sit, they specifically ask you to not face the edge, but face the inward side of the ship. So. So is there any particular way you'd all like to be standing? Sitting, chilling, vibing?
[00:36:27] Speaker E: I think that for Korra, they will not sit, but just lie down on the deck, facing the direction they're supposed to be facing.
Eyes closed.
[00:36:45] Speaker C: Do these ships have masts?
I think Compy will curl around one of the masts and, like, use the scarf to sort of secure him in place.
[00:37:02] Speaker B: Curio is definitely going to find somewhere away from people.
[00:37:11] Speaker D: Tic Tac will find a place near the center of the ship.
I don't know that I've done a lot of sailing, or at the very least, the last time I did, it did not end very well from what I have heard.
[00:37:36] Speaker F: Yeah, I think I'm going to Ted see probably the bow of the ship near the front after shucking off the chainmail, because that's only going to get hotter in this weather.
Just somewhere where there's a lot of sun and I can kind of bask in the sun for a little bit
[00:38:00] Speaker A: as you do this. Oh, Joe, did you say where you were? My bad.
[00:38:04] Speaker G: I think Joe's going to be towards the back of the ship, just away from most people.
And it wants to just take a cess of the people that they've seen.
Like, I don't think they have, like a photographic memory, but I think they have a good memory and just want to, like, try to figure out, well, obviously they don't have a good memory, but in theory they have a good memory.
Try to figure out if they should be more concerned about the people around them than they are currently.
[00:38:47] Speaker A: I would say that that's a perception check. And as you make that roll, I will describe what happens next. You see this ship starts to take off.
Saba, the Golema, the captain moves directly to the center of the ship. And you notice there is no wheel for this ship. There is no visible method of steering until Saba starts moving.
They make very large movements, moving their arms back and forth and back and forth until the whole ship starts moving. If you were to look onto the side, if you were to pay attention and feel. You feel the wind get very strong and start to pull and push where the sails are, exactly where Saba wants them to go. If you were to look at to the side, you see that the sand begins to move like, like water, almost as if it were picking you up and pulling you along, because the rest of the sand remains still.
The only parts that move are that of where the ship is.
You see the two sisters, Summer and Satya, also begin to make grand movements together, helping push the the wind or pull the sand.
You see the human Jamal, and along with Magbusk, when they are told to go to a specific side, they go to a specific side to make sharp turns. And these turns are sharp, y'.
[00:40:36] Speaker D: All.
[00:40:38] Speaker A: These two will grab onto ropes that are on the sides of the ship and jump onto the secondary little ship like platforms, land on them and literally lift half of this ship up to do essentially a Tokyo Drift style glide to make very, very sharp turns.
Why sharp turns?
Well, the people in the back of the ship, I think, would be able to tell if you care to look, and if you don't, somebody else will kind of point it out and be like, hey, check this out.
And you'd see that you're being followed in these sands as if the sands have sharks or something else. You can guess what else is here. They're being followed by things that trek inside the sands.
But it doesn't bother anybody.
Nobody on this ship at least. In fact, somebody starts playing music as if to keep the rest of y' all going in the beat light, it's probably Papadon. And like one other person, it's it's Papadon and Kemi. Papadon and Kimmy are having a good time and everything else. It's honestly a very good chill time.
What's that? Perception check
[00:42:03] Speaker G: 36.
[00:42:06] Speaker A: The people here continue to give off that genuine vibe.
They were here to do a rescue, they are doing the rescue and they have no intention of doing anything besides what you would presume is going to the rest of their, of, of their, of their group.
You can kind of tell that they are all from perhaps the same not family, the same nomadic tribe for the sole purpose of. They seem to know each other very well. They work in tandem. They work very like, like a crew would, like a actual proper team would.
And the only person who seems somewhat familiar to you and you're not sure if it's the person or if it's the outfit would be Jamal. Specifically because he's covered like head to toe.
You can really only see his eyes and his hands and his legs, specifically pants because the robes don't cover him entirely.
And that appearance seems a little bit familiar to you though you're not 100% sure.
His hands look his. He's a black man with a dark complexion. His hands look really nice.
He's got some, he's got some bling going on over here. But they actually look like. They don't look like worn out. They look moisturized. They look well kept.
[00:43:51] Speaker G: Do they have any tattoos on them or anything that say, similar to the arm in their bag?
[00:44:03] Speaker A: No, though you, you can tell there's probably something going on on the face as like the eyes, like you can kind of see a pattern go a little down, but you know where it gets covered at that point. So you can probably assume there's maybe something on the face, but otherwise no.
But this, this, this, this look looks a little bit familiar.
[00:44:31] Speaker G: Noted.
[00:44:34] Speaker A: Would you all like to do anything while aboard this sand ship or would you just like to fast travel?
[00:44:44] Speaker E: Um, so as we've established, Korra is sort of eyes closed on the deck.
I'm just wondering. I don't know that they've been on a sand trip before, but if this feeling of travel sparks anything in them.
[00:45:04] Speaker A: Here's what we could do. You could either roll some type of recall knowledge check to try and trigger a memory, or you can give me a hero point.
[00:45:13] Speaker E: I'll give you a hero point.
[00:45:15] Speaker A: All right, let me give you a
[00:45:17] Speaker F: memory
[00:45:19] Speaker A: as a reminder. This type of exchange is allowed.
You may give me hero points for memories.
Alright, so.
Oh. The only thing I will say about giving Me Hero points and memories is that you'd have to roll on the table, which you're gonna have to roll and see if you can trigger some sort of memory.
[00:45:47] Speaker E: Yeah, I rolled an 8.
[00:45:52] Speaker A: Perhaps not the memory that you were looking for. Or perhaps you're not really sure why, but you do remember a name. Not your name.
You remember.
You remember the wind kind of in your hair. You remember being on the back of this young elven esque woman.
This is not Tova. This is not Livia.
This was your sister, Philippa.
And Philippa was your favorite sister.
[00:46:42] Speaker E: Interesting.
Okay, cool. Thank you.
[00:46:47] Speaker F: I did want to plumb my memory and see if I can remember anything specifically about this one royal. Because if my suspicions are correct, pretty sure I knew why they were there.
[00:47:00] Speaker A: They might be correct.
[00:47:02] Speaker F: They might be.
I'm working on the information I have.
[00:47:06] Speaker A: I do owe you another memory, if you'd rather have that. But it was. It was pre chosen because you did roll for it. Or would you like to roll for a separate one? And then I attack you with this other memory at some later point in time?
[00:47:21] Speaker E: Yeah, let's.
[00:47:22] Speaker F: Let's roll for it. Because I think now that we're. We're out of here and we're having time to. To think. I, I, I know what was in my book.
And if there is a missing royal who may or may not be somebody who I was paid to transport from one place to another and they're transportation is crazy.
[00:47:49] Speaker A: You can roll a D6 because you have reached that halfway point. You and one other person have reached that what halfway point?
[00:48:01] Speaker F: 1.
[00:48:02] Speaker A: 1.
Unfortunately, the memory that does come back to you is almost a continuation of what you remembered upon leaving the caves.
The light hits you just right and it almost continues from where it left off in a slightly less cinematic way.
You wanted to wear so bad. To be the top of your class and the one who gets to pick their future sect.
And in doing so, you pushed yourself beyond your limits. You remember with the scythe in hand, ripping that band of imprisonment off.
And in doing so, you have pushed yourself beyond your limits.
The power that came out the light.
With something that you were not prepared for. You were used to shaping light, but you are not used to light shaping you.
And in doing so, you fought back against it, only for it to rend you and whoever was closest.
You lost your most important trait.
You let your magic lose control.
And now you are nothing.
And your cleric is. Has been dead for quite some time.
Ta da. That's your memory. It kind of sucks to Be stuck on the past, I believe. But actually, no. How do you feel? You remember Marcel entirely? Their face. Entirely.
[00:49:54] Speaker F: I think those. This grief that I haven't felt for years, or maybe I didn't let myself feel for years, and there's maybe the weird freedom of not knowing some of the worst parts, just the worst things that I had done, and.
I don't know, no one's around, so no one will see the tears that. It's not many, just a few.
As this grief just sort of rips through me for a minute.
Fray, get it under control, because we're not out of the woods yet.
[00:50:48] Speaker A: You are not.
Would anybody else like to go fishing or do something else?
[00:50:59] Speaker B: Yeah, I. I would like my.
[00:51:03] Speaker C: I would like my memory, Please.
[00:51:05] Speaker A: Yes. The one that I owe you. Yes.
[00:51:07] Speaker B: Yes.
[00:51:10] Speaker A: Let me.
[00:51:11] Speaker B: I think wherever I've.
Wherever I've moved away to,
[00:51:20] Speaker C: or at
[00:51:21] Speaker B: least as off to myself as I could get in this space, I am sitting, meditating, trying to summon memory.
[00:51:38] Speaker A: You feel as you try to summon a memory. You feel the fire return, but it doesn't.
Pardon.
[00:51:50] Speaker B: Hate that
[00:51:54] Speaker A: it doesn't do what it did before.
It's not sudden.
It's controlled. As if searching for your memory, memories, meditating and such has summoned it to be with you in this moment.
You meditate.
You feel the wind against your fur and the heat against your palms, specifically where the fire would rest.
And then the music really starts to sound familiar.
Little crazy, but sometimes things can drag deep, repressed memories. And that is where you are going right now. You see, it is true. You live in Nithram. You've lived here your entire life.
However, perhaps being around these people jolt something in inside of you.
[00:53:01] Speaker D: You.
[00:53:05] Speaker A: You are a child stolen from these people. Maybe not these exact people, but you are a desert druid, nomad.
Many, many, many, many years ago.
[00:53:29] Speaker B: How many?
[00:53:33] Speaker A: You want to focus.
[00:53:36] Speaker B: Yeah.
[00:53:40] Speaker A: Would require you to access the first stage of your curse.
[00:53:48] Speaker B: Oh.
[00:53:50] Speaker A: However, there is an animus nearby, but that would require you to share.
[00:53:59] Speaker B: No, I think I'll back off from that.
[00:54:04] Speaker A: You entertained the idea for a little bit.
[00:54:08] Speaker B: And I remember that we are on a ship that is made of wood.
[00:54:13] Speaker A: You are.
[00:54:14] Speaker B: And that is a bad idea.
[00:54:18] Speaker A: Maybe it is.
So you put that away for now. But in a very strange way, you are perhaps with your people.
Anybody else fishing? Fishing.
[00:54:34] Speaker B: Fishing. Game.
[00:54:36] Speaker A: Yeah. Hi.
[00:54:37] Speaker F: Coffee?
[00:54:39] Speaker C: I think that after a little while of sailing, as it starts to become different but familiar in its own way to compy that he will start moving around the ship.
I would suspect that even the form of sailing that he's used to would have had, like, strong winds that could knock a little tiny guy out of the sky.
And so I think he's uncovering, like, muscle memory of, like, using his scarf as, like, a temporary tether and, like, scaling up the mast, moving along the rigging and just reattaching it, like, almost like a rock climber.
And just finds, like, a good high point after, like, the motions become familiar, familiar again.
And, like, tethering the scarf to maybe, like, the top of the mast and then just letting it spool out with him at the other end and his wings spread and just, like, kiting behind the.
The ship for a little while with just the very tail end of the scarf, like, wrapped around one arm.
Because these are unfamiliar winds, though maybe every wind is unfamiliar now.
[00:56:09] Speaker A: These are definitely winds that you're not used to. They are both manufactured and manipulated with whatever winds were there they are. Also, the ship is, like, being fully controlled as well by, like, several people moving. Not necessarily. I mean, no moving in tandem, but, like, the. The sharp turns, the steepness. It feels a little weird.
Are you trying to get a memory, and if so, are you gonna roll for a specific one, or are you gonna try and you're just gonna cash in a hero point and just get a random one?
[00:56:53] Speaker C: I might roll for. Try to roll for something more specific.
[00:57:00] Speaker A: You gotta. You can use a recall knowledge check.
But what specifically are you looking for?
[00:57:07] Speaker C: I am looking for maybe more about Chintao.
[00:57:15] Speaker E: Okay.
[00:57:19] Speaker C: I want to nail down what she thinks of me.
[00:57:27] Speaker A: What she thinks of you?
Which one can I give you?
Yeah, okay.
Recall knowledge.
[00:57:42] Speaker C: I got underworld lore.
[00:57:45] Speaker A: You know, I'd allow it. I'd allow it. Considering what she is right now and
[00:57:50] Speaker C: what she was too, like, pirate. That seems right.
[00:57:53] Speaker A: Yeah, that's basically it. It's the same thing.
[00:57:57] Speaker C: It's not great. It's only a 24.
[00:58:01] Speaker A: 24.
I.
I will allow it, though it might not be as deep of a.
It might not be as deep of a memory as you were looking for, you know, or you remember that the pirate Lord Chun Tao taught you magic thievery, your skill with a sword or, well, I guess the fabric sleeves.
She taught you how to move around this ship.
Not this ship specifically, but the. The little dragon that then became the Dragon Queen. She taught you how to navigate, so you suspect if there were stars out, you might be able to figure out, you know, where you are. If you had a map of some sort, or at least you'd know where to go for north, and then you'd be able to do things like that.
But it does dawn on you a little bit that your abilities and however you felt you were while fighting, there's like this mimicry to it, to her. You remember her training. She trained with a lot of things as well. But she deemed you important enough, perhaps worthy enough to learn what she did. You all begin to see bright, bright colors, highly saturated tents, fabrics, and a beautifully colored magical barrier, a large circle which obstructs the. This campsite. Campsite is putting it lightly for a large group of people live here.
But that is also kind of what it is as a nomadic tribe implies that these people move around a lot.
You see other sand ships, kind of like in a designated area, as if that is where docking and such is. And you see the barrier open up and almost extend outward to meet your ship, to swallow the rest of you and push you further into its safety.
You are here at the.
You are here at the Chandra Camp, as this is. That is what the, the tribe is called or this specific tribe is called. And you are welcomed with an abundance of music and laughter as you see the people. They saw you before you saw them. And so they were kind of awaiting the arrival of this ship.
Guys, it smells so, so good here.
And it's very loud.
Loud positive, like loud, as in people are lively and they live here. The barrier perhaps kept the silence out, or kept the silence displayed silence. There's a silence spell on this barrier.
To keep this liveliness.
You are expected to, or rather you're led to down the same rope ladder that you climbed up on. And kind of as soon as you stand here, the sands here don't feel like they're sinking you, like you're sinking in. It almost feels like they're pushing you up, as if some sort of platform is there, but it just feels like sand.
You see so many people, adults, children, and then finally a large figure, almost as tall as the Golema, which the Golema Saba was not taller than Tic Tac at all, but they were. They were towering the rest of you.
The tallest to medium sized creature could be.
This figure matches Saba's height.
Their robes are.
They're simple, humble even, but you can tell that there's many layers.
Their hands have very specific tattoos. Their eyes have coal or kajal all around them, circling it like full black eyeliner. Think all around so that way it stands out.
But they wear this mask, a mask
[01:03:15] Speaker G: of
[01:03:19] Speaker A: the moon, but ironically, also like a creature inside the moon.
Korra you'd be the only one to recognize this.
That is a mask that resembles the Lunar Jellyfish.
[01:03:42] Speaker E: Here in the desert.
[01:03:44] Speaker A: Here in the desert.
[01:03:46] Speaker E: Interesting.
[01:03:48] Speaker A: They wear a mask. They move their mask all the way towards the back of their head. So that way it faces like if they were to turn. It looks like there are two heads. And they greet you. It is a man, an older man, well kept, groomed, beard and mustache. Brown skin, a little bit on the graying side. He looks human.
Somewhat human, humanoid, maybe half, who knows.
And he greets you all with wide open arms.
And he offers this wise smile.
You have come far and I hope you are well.
Come, you need rest, you need a bath.
[01:04:50] Speaker B: And
[01:04:53] Speaker A: we must help purge you of her.
[01:05:00] Speaker B: Sounds good.
[01:05:01] Speaker E: More than welcome. Thank you.
[01:05:04] Speaker A: May have your name.
My name is Amon.
I am the speaker of these people. One of many speakers.
But you all.
I suspect you all have many questions.
[01:05:31] Speaker F: Yes, we do.
[01:05:33] Speaker C: And I am afraid we don't have much to offer you in return.
By way of introduction.
My name's our escape, Agath.
[01:05:43] Speaker E: At present
[01:05:45] Speaker A: he kind of. So. He shakes his head.
Not like to be disapproving, but almost as if like he is agreeing with you and giving a gesture of don't worry about it.
I understand we can.
We might be able to help with that. We have received some information on you, although it has been a bit hard to decipher.
The crash was devastating, but I don't believe hearing harsh things right now is the best way to put about it. You lot have been with the creature, the demon?
[01:06:45] Speaker C: Yes?
[01:06:46] Speaker B: Yes.
[01:06:48] Speaker A: So instead we will.
We wish to take care of you first.
An airship taking you back to Langa will arrive within three or four days, give or take the weather.
Until then, you are welcome to stay here with us. And if you wish to not stay here with us, I am afraid you cannot leave.
It is unsafe.
And I will not risk my people taking you to some other port.
[01:07:20] Speaker C: I think we will be quite comfortable with your hospitality.
[01:07:24] Speaker A: Thank you.
We hope so.
And he continues to give this wise, semi fatherly smile.
And he will take you further into.
Further into their. Their home. For now.
Lots of stairs. You get tons of stairs. Some kids want to come up to you and their parents go.
[01:07:57] Speaker C: Nope.
[01:08:00] Speaker A: No.
Stranger danger.
[01:08:02] Speaker E: No.
[01:08:05] Speaker A: The people here, despite being well traveled, seem to have set some pretty strong roots.
There is a water source. There is some vegetation, actually some trees even. There are animals that seem to freely be allowed in and out, though many choose to stay in for very obvious reasons.
There's a marketplace, tons of aunties staring at y'.
[01:08:40] Speaker B: All.
[01:08:41] Speaker A: Some give you smiles, warm smiles, welcoming smiles, others give you discerning eyes.
And you are kind of all brought to one area where there is, it's, it's kind of like covered in several large forms of fabric. Sort of like if several tents could be strung up together.
And in it you will see other people covered head to toe with masks on the back of their heads and fabric on the front of their faces. So it's sort of like you are dealing with a dual headed situation.
And you are told that this area is where you will stay, this is where you'll rest. And if you wish to take a bath, you will have to also take a bath here. However, they cast the soothing spring spell in which unfortunately communal bath time.
[01:09:45] Speaker E: But
[01:09:48] Speaker A: this is essentially, this is essentially instant hot spring.
And you will, if you spend a full hour soaking or in the hot spring or basking in the mud that gets made within this, you will regain 10 D8 hit points and you will feel refreshed. If you have the fatigued condition, it is lost. You are no longer fatigued. However, I'm going to keep you all as doomed, whatever.
Yeah, two or three depending on who you are. You will not lose that condition. You will however, get a chance to bathe, to feel really nice.
This is mineral rich water, by the way. Very specifically, it is mineral rich and you can bathe.
[01:10:42] Speaker F: Certainly not going to say no after being stuck in that cavern.
I have a lot of hair and I need to clean that.
[01:10:56] Speaker C: Yeah, I'm jumping in.
[01:10:59] Speaker D: I mean, yeah, there's not really much choice, but how ridiculous do I look?
[01:11:08] Speaker C: You don't.
[01:11:08] Speaker A: Just scale wise, you do not look ridiculous.
[01:11:11] Speaker E: Actually,
[01:11:13] Speaker A: this is actually maybe you do. You see, the pool is the exact things schematics are.
This fee, this pool is 20ft on each side and it's 5ft deep.
So I guess you're like 12ft, right. So it must be not that great for you. You have to sit.
But this can hold. This can contain about 16 medium to small creatures at a time. Specifically states a large creature counts as eight.
So you guys will have plenty of space still because tiny is tiny.
Tiny doesn't even get counted in the smell. That's how tiny tiny is.
Sure you still maintain the same benefits though.
[01:12:01] Speaker D: But that like sponge bath thing, like.
[01:12:06] Speaker A: No, no, there's enough water. You, you're not gonna, okay, run out of that. It's literal, it's like literal magical water.
[01:12:14] Speaker G: I do like to think that the water level does rise though when tic Tac gets in.
[01:12:19] Speaker A: I. I think that that will happen. Yes.
[01:12:22] Speaker C: Make a wave pool for the tiniesp.
If Tic Tac decided to start a whirlpool, you would just drown the tinies.
Just so you know.
Don't.
[01:12:43] Speaker B: Don't do that.
[01:12:44] Speaker C: We'd go down there just to also
[01:12:47] Speaker G: say Joe is also going to the soothing thing.
[01:12:53] Speaker A: But you all. Does anybody care to inspect their bodies?
[01:12:58] Speaker C: Yeah, we haven't gotten to see them in light.
[01:13:01] Speaker E: I'm more interested in inspecting other people's bodies, but I will also inspect mine.
[01:13:06] Speaker C: Both.
[01:13:06] Speaker B: Both.
[01:13:07] Speaker A: Hey, you want to inspect other people's bodies, that's up to you
[01:13:12] Speaker B: concern.
[01:13:16] Speaker A: This is true. This is true.
[01:13:19] Speaker B: But yeah.
[01:13:20] Speaker A: No, in this light, you don't need to really make any roles right now. But unless Shrike is doing something to conceal their entire back.
[01:13:33] Speaker F: No.
[01:13:34] Speaker A: Yeah. You have a tattoo.
[01:13:37] Speaker F: Do other people recognize what the tattoo might be?
[01:13:41] Speaker A: You can all roll. I already tried religion or arcana.
Arcana, occult, any of the spell casting ones. I'll even allow nature.
[01:13:53] Speaker C: I don't care.
[01:13:55] Speaker A: But it is magic.
[01:13:57] Speaker C: Can I try again? I know I looked the first time she discovered it.
[01:14:02] Speaker A: I'll allow it.
[01:14:03] Speaker B: Awesome.
[01:14:04] Speaker F: You probably have better light now.
[01:14:05] Speaker C: Yeah, yeah, yeah. Better light, more memories.
[01:14:08] Speaker B: I'll do arcana Ultra nature.
[01:14:13] Speaker C: I will be doing Arcana 30 for nature.
[01:14:19] Speaker E: 33 for. For a cult. Cora is not trying to hide that they are looking at people.
[01:14:24] Speaker C: 27 for Arcana.
[01:14:27] Speaker B: 25 for Arcana.
[01:14:29] Speaker G: Ooh.
[01:14:30] Speaker F: 28.
[01:14:30] Speaker G: Religion.
[01:14:33] Speaker A: Arcana is very clear that this is a magical tattoo.
[01:14:39] Speaker B: Okay.
[01:14:40] Speaker A: And it a magical tattoo. While there are ways for you to get them on pretty easily, this one looks almost ritualistic in its precision. It looks like a magical circle and then the tattoo like symbol inside of it. That's what it looks like. I think the occults would also be able to clock that.
But the occults are 33. So you'll get a little bit more information in a bit religion.
This is to know God or. Well, it could be to a God, but it's not like a holy symbol, which that is a common tattoo to get for getting holy. Getting your God's holy symbols tattooed onto your body is very normal. And so in this case, it doesn't strike you that way though.
Like the odds that it. It is is also not out of ballpark. You know, it just means it's not a common one. You know, like that kind of thing. If it were religious, it means something a little bit more you. With your current role, you. You're unable to tell specifically Nature similar to the ritualistically put on this looks like it wasn't done with ink, like it was done with something else. Though the appearance of it does mimic ink. It's sort of like the closer you get to it or. Or the more you look at it, you can tell that the skin stands up a bit. So perhaps a mixture of ink and scarring has been used on this.
And then 33.
You know exactly which tattoo this is actually. And normally it's done on the.
On the arms, but you just. For it to be done on the back is a bit more where you think perhaps it is very ritualistic.
There we go.
This is the vengeful arm tattoo.
Usually it is.
Usually it is on the. On the arms, hence the name.
But in this case, it being on the back, the way it's placed, you can tell there's a bit more meaning to it that you are not really privy to at all.
Well, I'm gonna put this in the discord.
So, yeah, Vengel arm. But it's on your back.
[01:17:33] Speaker C: I'm guessing what I know with Shrike,
[01:17:36] Speaker F: I was like, yeah, I guess who. Whoever. Whoever learns. I was gonna ask if you shared it with me.
[01:17:42] Speaker C: I think Combi would also have, like, started this conversation by being like, oh, Ms. Strike, do you mind if we all take a look?
And then would share the little bit that. That he figured out?
[01:17:58] Speaker E: Yeah, I think Korra will go ahead and share if Shrike.
Does Shrike seem like she wants to know or does she ask, like, if anyone knows anything about it?
[01:18:08] Speaker F: I mean, once it's brought up, if, you know, we'll say, I don't remember what it is. I don't know. Maybe any of you could have a better idea.
[01:18:19] Speaker E: Yeah, then Korra will explain what it is. Does it have a connection to law in this world?
[01:18:33] Speaker A: It might. That would be another religion check.
[01:18:37] Speaker F: I mean, I. I will also make that religion check.
[01:18:40] Speaker A: Mm.
[01:18:44] Speaker E: That was a four on the dice. So 16 religion for me.
[01:18:48] Speaker A: Girl, you don't know.
[01:18:50] Speaker F: 18 on the dice for 29.
[01:18:56] Speaker A: This is where I'm going to hit you with the memory I owe you.
Is it directly connected to law?
No, but it could be.
What it is directly connected to, though, is your name and title. Your name is Kiara Champion of Grandeur, and this is your initiation ritual. So that way you will never be without weapon.
That is your full name, by the way. Kiara Champion of Grandeur.
[01:19:29] Speaker B: That is.
[01:19:30] Speaker A: That's like on legal document. That is your full name.
And while I let you ruminate with that, perhaps you are all continuing your inspections.
Curio.
[01:19:45] Speaker F: You
[01:19:48] Speaker A: begin to sink into the water.
It feels really nice.
And as you sink, you can focus on how sore your body is.
And then memory per se comes to light. Your body is still sore. It's always been sore from training and very tired from living.
Your fur stinks from the last time you let your fire burn.
This curse, this burden. It could all be over if he just cut that damn finger off.
You are small, perhaps 12 or 13.
You have survived this far because you were stronger than the others.
But now everybody that's left is strong and unburdened by the sixth finger.
And the last person like you. You remember a boy that you called Bug.
He simply flew away.
He did not stop flying. He did not stop screaming. And when he became too small for your eyes to see, you never saw him again.
How do you feel? You are 12.
You have a fire that doesn't stop burning.
And now you are alone. There is no one else like you.
[01:21:21] Speaker B: Just despair.
Utter complete despair at the recognition of.
Being unique in a way that I do not want to be unique.
[01:21:45] Speaker A: As you dwell on your despair, your highly trained senses continue to persist. You sense another presence here.
You turn and you see that big lizard girl who outgrew you in height within a year.
You only know three things about her. She is a foreigner. She is your age.
And she has become your handler. Peppermint, his favorite, after killing his last favorite.
And you do know that if you killed her, you still wouldn't be his favorite.
She kind of walks up. She has a stubby large tail, some short, stubby horns. Her. It's like her body is growing. Growing. It's in the between puberty. So not everything is catching up to her just yet. But she's big enough to still fumble in the doors, which is a huge no no, by the way.
And she has red scales where there is is skin. She is humanoid. She has red, red, very red hair. It's unnaturally red, actually.
And she kind of looks at you,
[01:22:59] Speaker F: goes,
[01:23:01] Speaker A: did you eat?
[01:23:07] Speaker B: No, I did not eat.
Do you?
[01:23:13] Speaker D: Well,
[01:23:16] Speaker A: I brought you some food.
She kind of has this
[01:23:26] Speaker F: bowl of.
[01:23:27] Speaker A: Honest, God, it's just rice and curry.
[01:23:33] Speaker B: Yeah, I guess I'll
[01:23:35] Speaker A: take it.
She comes. She kind of sits next to you. And the awkwardness, like she's not used to her body being this big yet.
She kind of sits awkwardly and goes, you.
I didn't know that you could catch fire like that.
[01:24:13] Speaker B: I.
I'm looking.
I'm looking her over. Do I get the sense that she is trying to be my friend.
[01:24:26] Speaker A: Maybe when Peppermint is around, everybody acts differently. You.
You want to be the best. You want his attention.
So it makes sense that everybody else wants to be the best and wants his attention. And she's very good. Good at getting his attention, mostly because of her size and the fact that she has ridiculously red hair. It's a little bit annoying.
But also because she's genuinely very good at training.
She kind of excels at it.
Right now, though, is very different from what you're used to.
You've never had a moment alone with her, Lou.
[01:25:12] Speaker B: I think as I consider those things and her words, I'll say, well, I expect there's lots of things you don't know about me.
[01:25:29] Speaker C: True.
[01:25:37] Speaker A: Say you look like. Like you feel like.
And when I feel like, I usually rub a stone and say a prayer, but I don't have the good stones here. So you can.
You can use this. You. You can use this. And she kind of puts a coin on the floor and then pushes it towards you.
[01:26:06] Speaker B: Oh, okay.
I'll.
I definitely make, like, a little bit of a guarded expression. Like, what the hell do you.
[01:26:18] Speaker C: What are you doing?
[01:26:21] Speaker B: I don't say that, but that's the. That's what the look says.
And I'll pick up the coin.
[01:26:27] Speaker A: She does not meet your eyes. She does not meet your eyes at all. This is so awkward. Like, this is.
[01:26:32] Speaker E: This is.
[01:26:33] Speaker A: She looks up, she looks down.
She's, like, fidgeting with her hands a little bit. Like she doesn't know what to do.
She's doing something.
Then she says, we are both.
[01:26:50] Speaker B: We're both very young in this memory.
[01:26:53] Speaker A: Yeah. Like 12, 13, tops. Yeah, it's just. She hit puberty.
[01:26:59] Speaker B: Yeah. I pick up the coin and I look at it.
Is it the calming coin that I'm carrying in current day?
[01:27:11] Speaker A: Yes.
[01:27:13] Speaker B: Okay.
[01:27:16] Speaker A: I think my new name is Darjeeling.
And you would know that receiving a name like that one that represents the tea market means that she has passed her tests. She is officially a part of the market, which is what you're training to be. And if you fail, you die.
And she's still fidgeting with her hands before asking, what's.
What's your name?
You can give whatever name you'd like.
[01:27:59] Speaker B: Whatever name I like.
[01:28:01] Speaker A: It's not your name anymore, but it was when you were 12.
It was the name that you had.
[01:28:13] Speaker E: Oh,
[01:28:16] Speaker B: me Stuck. Not remembering.
Fainted.
Any name in particular?
I think Dusty.
I think I would just say. I think I would just say Gary. Oh, that's me.
[01:28:38] Speaker A: Nice to meet you, Kiryu.
And the memory fades from there. As you find in your hands is the coin.
[01:28:58] Speaker F: Sa.