Soothwardens Episode 1

June 03, 2026 01:25:12
Soothwardens Episode 1
Goblets and Gays - A Pathfinder 2e Podcast
Soothwardens Episode 1

Jun 03 2026 | 01:25:12

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Show Notes

Our Soothwardens are traveling in the artic when they come across a shipwreck, they dive into action to save the survivors. This was the work of a breaker, can they find out what happened before its too late?

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Alyssa - GM | Aki - Kamari | Aubrey - Saskia | Dusty - Quint

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Episode Transcript

[00:00:00] Speaker A: Welcome everybody to Goblets and Gaze and to episode one of our Sooth Wardens actual play. Sooth Wardens is a TTRPG for two to three players written by beloved token straight friend of the show Navarciq Jackson and it is currently funding on Backerkit. We'll have a link to that in the episode description or you can go to TTRPG link Soothwardens we are currently playing with the Quick Start rules, but the Crowdfunder edition will have even more features things like character archetypes, special antagonists, and even more beautiful art by Joshua Clark and Zach Goggins. Unfortunately, it will also have writing by beloved enemy of the show Josephine Kim, but nothing can be perfect I'm Alyssa and I will be gming for you today. I use they them pronouns and I can be found online at a disasterqueer and I'll pass it to my players to introduce themselves and just give us your character name I think. Starting with Dusty [00:00:57] Speaker B: hello. Hi, I'm Dusty. I use they he pronouns and I'm going to be playing Quint who uses he him pronouns. [00:01:07] Speaker C: Hello, I'm Aubrey. I use she her pronouns and I will be playing Saskia Summerlee, who also uses she her pronouns. [00:01:15] Speaker D: Hello, I'm Aki. My pronouns are she her and I love Josephine more than I love air. So if I die, know that it's a targeted [00:01:27] Speaker A: it's because it's Josephine's fault. [00:01:29] Speaker D: We hear you, Aki and I will be playing Kamari Adikari, who uses she they pronouns. [00:01:38] Speaker A: Okay, and with that, let's get into it. The day dawns quiet on the sea outside Profa. There's no wheedling of seabirds, no moan of whale song, no chatter from the few souls awake at this early hour. You've been on the sea for nearly a week, traveling from the forests of Therin to the Chandra of Prulfa, and in that time you've grown used to the sounds of the ship, its hull cutting through the water, its ropes and sails rustled by the freezing wind. The ship sounds have faded into background noise for you now, just like the song, the song of the Omiram, heard only by the protectors known as Sooth Wardens. The song that you channel into protective magic through the weapons you carry, which are themselves made from slivers of the Omrim. The song has been entreating you north, soft but urgent, but suddenly it builds into a frantic warning just as the ship's lookout begins screaming. Kimari. You're used to hearing everything and trying to tune out anything that doesn't serve you. But neither the song nor the scream will let themselves be ignored. What do you we see as you are roused by all this noise? [00:03:09] Speaker D: Excuse me. Give me a second. Give me a second. I forgot what I looked like for like two seconds. And I have a whole little. Okay, so you see, bundled up in like a thick jacket with like a fur hood. Gosh, I would just. I would almost look like an Among Us player when you think about it, with how I'm. How bundled up I am. And there's this tuft where the face is, where the hole for the face is. There's a tuft of black hair, kind of very thick, rough bangs. And two katara hair loopies that are like braided in, kind of implying that there is more hair going on hidden in the back. This. The face is soft in most places, but it gets rough not necessarily just by the cold air, but by burn scars here and there. This Asian woman, fair skin, kind of just almost furrowing her brows and closing her eyes even harder if she could. She'll just kind of. Oh, by the way, the brown among us, specifically, because I like to think that we're wearing. We're wearing like light brown, which doesn't match. Like when you think about it, when you go to the Arctic, you're trying to match its surroundings. You should be wearing white. So never mind. Maybe I'm the white one. I guess. I guess I have to be the white among us now. Just. Just for the sure for it. Who cares? I look like that. I'm bundled up, I'm nice and warm. Okay. I'm sleeping on my pack and I have this. It's closed up right now, but it's a very large, ornate looking stick. Not a walking stick. Absolutely. Could not be a walking stick. Too ornate for that, but large enough to whack you pretty good. And it'll take me some time. I know. I actually refuse to greet any form of light. I want to keep my eyes closed and ignore this for a little bit longer. [00:05:45] Speaker A: Are you sleeping below decks with everyone else or are you sequestered away in the crow's nest as you so often are during the day? [00:05:53] Speaker D: I am definitely in the crow's nest. If you think snoring is loud, imagine how badly most of you breathe. [00:06:04] Speaker A: Well, that is going to make it a little harder for you to ignore because the lookout, Oscar is in the crow's nest with you. And so the screaming is coming from about a foot away. [00:06:18] Speaker D: I see, I see, I see. [00:06:21] Speaker A: But that's okay. [00:06:25] Speaker D: He has to come kick me. Personally, I think that's where we're at in life [00:06:32] Speaker A: is the link that you share that bonds you to your other wardens. Is that open right now as you sleep or are rudely awakened? [00:06:47] Speaker D: I think for this because. Because regardless we are on a mission and a mission is important. Then yes, yes, my link is open. [00:06:58] Speaker A: Sure. [00:06:59] Speaker D: I can hear everything and I could probably hear you guys getting mauled by six bears. But like I. I guess I should feel it instead, you know. [00:07:08] Speaker A: Then what is the emotion that Quint feels pushed through the link from you as you were the first to wake [00:07:16] Speaker D: and he end the annoying feeling that you get when you settle down for a nap and you wake up from it and it's bad. Like I'm talking the one where you're like sweating and disoriented and you're like, I should have been rejuvenated. I should have been like a nap was supposed to help. Why am I dizzy like that? [00:07:41] Speaker A: Quint screaming and song and the feeling of disorientation and notably not the feeling of any sort of action being taken by Kamari. What do you look like and what do you do? [00:07:59] Speaker B: I did not think about looks prior to this, but I think being a grumpy older man, I think he has very short, very clean cut hair. Not like buzz cut but you know, well kept. They have like darker tan skin. Their hair is like very peppery gray. Like there's more white than black in this hair, but it's still not one tone. I think they have like a well kept goatee that's also kind of like very peppery. They are sitting reading, wearing a comfortable but very like puffy jacket and like, you know, cold weather gear while reading a book. And they're like in a like a quarter is just like relaxing where there's no one else around. They hear it and they, they feel the, they hear the scream and feel that this like comfort. And they stand up and they have like, like strong like brown eyes and they're like, they stand up. There is a little bit of rush as they're because of the scream. But they're not as worried about Kamari yet until they hear their scream. But they're rushing out to the, I guess the, the deck to find them. [00:09:42] Speaker A: And what about you, Saskia, newest to this bond to this connection to this lifestyle? What do you look like and what do you do as you're woken by all of this sound and feeling? [00:09:59] Speaker C: I think the first thing I do feel is the headache from not being used to being on a boat and being partially hungover. But I am a tall Leith woman with blondish hair down to my shoulders, kind of dressed a little bit unkempt. I kind of just threw off the gambeson and the jacket and everything last night as I just sort of collapsed into the bed after playing cards way too late and, you know, kind of have that sort of tired, hungover look as I stumble out of bed and trying to gather up everything important. As I rush, like, towards wherever anything is happening, [00:10:53] Speaker A: The screaming has moved on from just inchoate horror into actual words. Beside you, Kamari and Saskia and Quint. You can hear this as you come out onto the deck. The lookout, one slim brown hand pointed through the window of the crow's nest, shouting, bodies, bodies. There are people. [00:11:23] Speaker D: Okay, now I'm opening my eyes, like, pop the hood up a little bit. We'll like, groggily get up. I'm not hopping to it. Okay, I. I'm still, like, I was in REM sleep, you know, so groggly getting up, I'll come and see what he's pointing at, but with the equivalent of like, I got a rubber. I gotta rub the crud out of my eye. I gotta, like, let the light of day, day, noon, who knows, just kind of settle in to my face and just look and go, what? [00:12:04] Speaker A: Oscar is a man with the weather worn hands of a sailor and the grace of a puppy stumbling over their suddenly long legs. He's horrible, holding a spyglass and hands it to you, pointing again out the window to a distant ice floe where there are several dark figures visible. You might have mistaken them for seals without Oscar's insistence, but as you look closer, you can see that those are clearly people. Six maybe, stranded on this floating bit of ice. No sign of a shipwreck or anything nearby. [00:12:50] Speaker D: Stranded? Like, do they look very much alive? Like, are they, like, waving their hands and stuff? Or is there like perhaps red snow surrounded, surrounding them? [00:13:01] Speaker A: The snow is. There's no sign of blood. You don't see much movement. They either haven't noticed you or aren't trying to get your attention or are dead or asleep. [00:13:18] Speaker D: All right, I'm just gonna. I think I'm wearing, like, gloves or something like that. And I'm just gonna grab the lower half of Oscar's face and go, shut up. And I'm gonna really listen. Normally I can kind of hear basically everything that goes on. Creaks of the ship. And, like, I know exactly when the wind Is gonna blow Because I can hear it coming. And I can also feel. And not even feel I can hear the water hit the ship. So I feel like in this case, because we're a bit farther, I gotta focus a little bit on where I'm directing my hearing. But I just. I'm. I want to hear anything. Heartbeat, a breath, maybe some mumbling. You know, I'm alive. We're alive, we're alive. We just don't want to be seen. Like, something like that. [00:14:13] Speaker A: Okay, let's get into mechanics. So this is the investigation phase of the game, where you will be. You have two resources, Heart and stamina. Heart is mostly used for combat, and stamina is mostly used for investigation. So you can spend between 1 to 4 stamina to extend your senses, to sort of get a sense of what is happening on the ice. The more you spend, the better the information you get. [00:14:46] Speaker D: Okay. [00:14:46] Speaker C: Okay. [00:14:48] Speaker D: How far away are they? I have hypersense hearing. So, like, how roughly would that be? [00:14:55] Speaker A: I mean, I think it's, like, at least a mile. It's certainly no one without your senses Would have a chance in hell of hearing. You will absolutely have to focus and extend to be able to get anything from this. [00:15:13] Speaker D: Okay, then. If I spent one point of samo, do you think that would reach them? [00:15:21] Speaker A: So for stamina in investigation, Spending one will get you a vague or potentially helpful unhelpful result. Two will get you something mostly helpful, maybe superstitious. Three will get you a direct result, Something that's true from the perspective of the source. And four can get you a direct result with additional information. I will say that because you have this hypersense of hearing, you, will get a plus one. So if you spend three, you will get the result of a four. [00:15:58] Speaker D: I see. I see, I see, I see. And if I spend two, then I will get a result of a three. Okay, I. Then I think let's do. Let's do three with the result of. Of a four. It can't be that bad. [00:16:20] Speaker A: Great. So go ahead. And in the marked box of your character sheet, which is E13, put down three there. So you extend your senses out to the ice floe, and at first, there is nothing. It seems like these bodies are dead. But as you reach, there's something there, still slow, maybe near freezing, Deeply in rest. There is still one heartbeat Amongst the forms on the ice. And I think that with that amount of effort, you will also notice there are no other sounds, no other heartbeats. Your journey so far has been rife with seabirds and Fish and whales and porpoises and there is nothing around you anymore. This area of the ocean has been cleared out. [00:17:36] Speaker D: Okay. I think what this looks like is I, I have to turn off probably the most annoying sense for me, which is sight. And that's simply because your eyes can deceive you from your ears sometimes. And in this case, when I'm trying to focus on something so far away, I have to close my eyes, I have to really listen and sort of like, like turning off specific lights. I'm flipping off metaphorical switches. So I don't. I'm not gonna hear the seagulls, I'm not gonna hear the water. I'm not gonna hear all the mouth sounds and breathing and unnecessary things coming from Oscar. I'm very much focusing on those, that group of, I guess I can't call them survivors. One of them is a survivor. Just that mound of flesh over there. And very similarly, as if, like my mind has to paint a picture, when I do hear the heartbeat, I think it appears like a flame that grows and shrinks every so often. So I can kind of identify that it is in fact a heartbeat. And I will relay that information. Just only one survivor. And I look around how to get down and I will be going down. And I guess like my, because my bond is still up and I'm doing all of this, my, my two teammates can also still feel it, right? [00:19:20] Speaker A: Yeah. [00:19:22] Speaker D: Then I think that's what you will feel. A sense of calm and hard focus, concentration before moving with quickness, like, okay, I've locked in now kind of vibe. [00:19:42] Speaker A: The horrible bristles of Oscar's terrible T boy mustache tickle against your hand as you start to move. And he asks, do we go see it? See, save them. We save them. You go save them. [00:20:05] Speaker D: How proficient are you with potential danger, potentially, perhaps the animal kind of. [00:20:15] Speaker A: This man has never been in a fight in his life. But he puffs up, slim shoulders pushing back, pushing his chest out, and he says, I'll do anything I can to help. [00:20:34] Speaker D: Okay, amazing. Why don't you get the rest of the crew together to perform a rescue while me and my group will go bring them. So you just meet us halfway. Is that good? Can you do that? [00:20:53] Speaker A: He salutes to you sloppily. He has never saluted to anyone in his life, especially not even the captain of this ship that says, of course, Warden, whatever you say. [00:21:04] Speaker D: Do a lazy, like three fingered salute back like this, like, okay, we're doing this. And just slot the equivalent of sliding down. I mean, obviously it's like. I guess it's like a ladder or something like that that is up here. I'm just trying to get down quickly and meet up with the group so I can fully explain what I have learned. [00:21:27] Speaker A: Yeah, I think that they were on their way up. Right. So you meet on the deck. [00:21:33] Speaker C: Certainly will sort of look up at you and like, okay, so is the situation [00:21:41] Speaker D: six bodies, one survivor, and no, no, nothing else? Like, I can't hear anything else. Like, the area's been cleared of all life. [00:21:56] Speaker C: Not worrying at all. [00:22:00] Speaker B: How. How far are they? Like, how far? Like, we could see them with our regular eyes, right? [00:22:09] Speaker A: Vaguely in the distance. It's like a mile off, but the ocean is flat and still. And I think that if you're pointed in the direction, you can sort of make it out. [00:22:21] Speaker B: How do we want to approach? Clearly we need to save them. [00:22:27] Speaker C: I mean, I can swim over there, see if. Get closer to them. [00:22:34] Speaker D: You're aware of how cold the water is, right? [00:22:38] Speaker C: Didn't say it was a good plan. [00:22:41] Speaker B: The water is also. They're gonna look at. Quinn's gonna look at Kamari, and water is very still right now. Do you hear anything else? [00:22:55] Speaker D: Well, not in that area. I mean, we're a big boat. I doubt normal creatures would be following us too close by. [00:23:11] Speaker B: Well, we could probably take. Actually there's like, my brain wants to say dinghy, but there's definitely like extra boats on this ship. The smaller ones that we could take route. Right? [00:23:24] Speaker A: Yeah, there's let's say like two little like lifeboats basically that you could put down and take over [00:23:33] Speaker B: and will be able. Will we as a three be able to fit in one? [00:23:37] Speaker A: Yeah, [00:23:40] Speaker B: well, we should take one of the boats out. We could definitely take the survivor and then have the rest of the crew get the bodies so we can make sure we take care of them properly. But we need to scattered out in case it's more dangerous than the crew could handle. [00:24:04] Speaker C: That's a good plan. [00:24:07] Speaker D: I already got one of them rounding up the rest. So if we can just get there first, maybe meet him halfway, that might be the smartest thing. [00:24:17] Speaker B: Good. Then we should get going. Make sure you have all of your needs prepared. [00:24:29] Speaker C: Got everything I need. [00:24:32] Speaker A: Is there any preparation you'd like to do before heading out? [00:24:39] Speaker C: Currently, just make sure I have a whole of everything that I need. All of my, like, my dirge and stuff. Just pat down all the pockets. Be like, okay, I've got everything. [00:24:49] Speaker B: I think Quint is going to kneel down to their boots and are going To. I want. I want to have basically the fabrication I have for them, which is something that allows me to move distances easier. Just have it ready just in case I need to, like, jump off or something. Is that something I need to use stamina on or. [00:25:20] Speaker A: No, it's. You've already had it prepared, so you don't need to spend anything for that. Yeah. The ship's captain will meet you, point you towards the boat, promise to follow at a safe pace, and wait for you as you launch your rescue mission. Who, Rose as you move to get to the island, and do you spend anything to do it? Is this just human power or are you using any magic? [00:25:57] Speaker C: I guess I will row, and I will probably be using some magic. [00:26:03] Speaker A: Okay, go ahead and mark one stamina, please. Aubrey. [00:26:12] Speaker C: Yes. [00:26:15] Speaker A: What is fabrication at for you? Oof. Three. So are you using magic, like, a specific type of magic, or are you just putting your power or strength, speed into this? Rowing a little stronger than just sort of human effort would be. [00:26:30] Speaker C: I'm gonna be, like, just buffing my ability rather than making anything that would help me with it. It's just like, no, I'm just faster. [00:26:41] Speaker A: Then go ahead and mark to heart as well as you use your power to make it go a little. A little better. As you go through the ocean towards this ice flow, is there anything that the other two do as you approach? [00:27:02] Speaker D: I think I am just keeping up with. With the hearing, honestly, and I don't. I don't want to put any magic towards it. I think I want to do it at my normal range with the hyper sense, and. And that's specifically because I am also now focused on something attacking us in our little boat. [00:27:29] Speaker A: Yeah. Anything for you, Quint. [00:27:32] Speaker B: I think Quint is also, like, similarly, like, wherever Kamari is there on the other side of the boat, it's not a big boat, but you still want to, like, be looking in the directions, like, because we can't be omnipresent or look omnidirectional. So also just be keeping a sharp eye out, looking for weird ripples in the water, or, like, looking in the distance, keeping a close eye on the bodies just to, like, make sure nothing else happens to them. [00:28:08] Speaker A: How much stamina do you want to expend on this squint on your watch? [00:28:14] Speaker B: Why you say it like that? [00:28:16] Speaker A: It's just a question. [00:28:17] Speaker B: I think I'd like to spend three. [00:28:20] Speaker A: Okay, mark that for me. As you get closer, maybe about halfway to the ice flow, you see a ripple in the water, not of anything moving but of an obstruction. And as you lean over and look, you can see just the top of the. A piece of wood of what looks to be a ship's mast sunken now beneath the ocean. [00:28:58] Speaker B: I'm going to, like, look closer. Like I mentions, like, there is a sunken ship, like, between us and where all the bodies are. [00:29:13] Speaker A: Correct. [00:29:15] Speaker B: It seems to be a ship sunk in between us and where they are. It's probably their ship sunk. Then something must have sunk it. [00:29:28] Speaker D: Okay, well, that's more things to look at later. Once we get the survivor out. [00:29:35] Speaker C: Yeah, get the person out. Then we can figure out what caused it. [00:29:41] Speaker B: Kind of go a little bit to the, like, circle, like, go around. Don't go directly over the boat. [00:29:51] Speaker C: I follow what he says. [00:29:54] Speaker A: Coward behavior. But you are able to avoid the shipwreck and make your way to the ice floe. As you pull your boat on to the ice, you can see much more clearly this set of five bodies laying together on one side and at as much of a distance as you can create on this small floating piece of ice. The sixth person sitting there still and silent. They don't seem to notice your approach. [00:30:38] Speaker C: Can I take a look? Because something feels off about this. I do have hypersense sight to sort of take a look at the bodies and take a look at the survivor. [00:30:50] Speaker A: Yeah. Is there an area that you're sort of focusing on in terms of bodies or survivor or just sort of getting a general lay of the landscape? [00:30:59] Speaker C: Is there any obvious signs as to how these people might have died? [00:31:06] Speaker A: Absolutely. How much stamina would you like to spend for this investigation? [00:31:17] Speaker C: We'll spend three. [00:31:19] Speaker A: Okay. You dock your boat and approach the bodies. They are laying out on the ice dressed like you would expect from one of the nomadic groups of profa. But they're clearly clothed for sleep, not for travel. They wear thick clothes, thick stockings, but none of them are wearing shoes. There's no blood anywhere, and they're not wet. It doesn't look like they fell into the water at any point. But as you get a little closer to them, you notice the slight tinge of blood at the corner of one of their mouths and the deep smell of sea salt. Would you like to investigate any closer? [00:32:33] Speaker B: Sure. [00:32:36] Speaker A: You get eaten by a schism. No. As. As you move a little closer, you can see [00:32:52] Speaker D: there are. [00:32:57] Speaker A: You push their mouth open because of the blood. And on the inside, on their tongue and on the roof of their mouth are these sets of very small circles of deep lacerating wounds, like a ring of tiny hooks had dug into their mouth. Into their throat. But no sign of struggle and no real blood other than that. You can also tell now that you're close, that their souls have been eaten. [00:33:35] Speaker C: Oh lovely. [00:33:38] Speaker A: This was definitely the work of a breaker. [00:33:44] Speaker C: I will inform my companions probably through the bond, as to not spook this survivor. [00:33:53] Speaker B: What's up with the survivor? What? What? How they doing? [00:33:58] Speaker A: Yeah, the survivor is sitting there, still unharmed, staring towards where you know, the shipwreck is not reacting to your presence. How close do you get to them? Great. He doesn't say anything, doesn't react. [00:34:34] Speaker B: I'm going to like start talking to them a little louder. It's like can you hear me? Are you conscious? [00:34:45] Speaker A: No response. [00:34:47] Speaker C: I like snap my fingers in front of their face. [00:34:51] Speaker A: If you'd like to spend some stamina, I can give you a little more information about what you're seeing here. [00:35:00] Speaker B: I think, I think I'll do it. I think I like. I'm going to get like still approaching. I'll spend through more stamina. [00:35:08] Speaker A: Sure. Okay. You move closer to her. This is a very slight woman, wholly swallowed by the fear. Thick furs and cloak similar to Kimari in that respect. She looks deeply unwell in addition to the non responsiveness. Lips chapped and bleeding. Light brown skin pulled taunt against her bones. Deep bruises under her eyes, but there's no such thing. Sense of frostbite or other damage to the cold from the cold. And her body is not shivering. There is actually I think a bit of warmth emanating from where she is. [00:36:07] Speaker B: I am going to through the bond, let the other two know. Be prepared. And I am going to reach out a hand and try to I guess like touch their shoulder, interacting with whatever the hell is happening. She was like, we're here to help you. If you don't move, I will carry you. [00:36:36] Speaker A: What did it feel like when you lost your first bond, Quint? [00:36:41] Speaker D: Ah. [00:36:44] Speaker B: Oh God. Okay. It is the feeling that you get when you are going down the stairs too fast and accidentally step over nothing and your heart drops. But it's like that for an eternity. [00:37:11] Speaker A: She is stuck in that same fall as you jostle her and see the glint of a metal rod familiar to you, a dirge. [00:37:29] Speaker B: Quint is going to kneel down and like still holding onto their shoulder and kind of like now only to this person's like whatever happened to you? I know. As hard as it is to believe, I understand. But right now staying here is doing nothing. Need to get you to safety, to help you and then maybe you could help us so we fix what happened? [00:38:08] Speaker A: She is not in a good place right now. She is broken. Her bond is broken. Newly, she is falling. And so if you want, want to convince her to move of her own accord, you are going to have to put effort into it. And it will be at a minus 2, which means that if you wanted the result of a 2, you would have to spend 4. If you wanted the result of a 4, you would have to spend 6. Or you could just pick her up [00:38:49] Speaker B: and this is stamina. [00:38:51] Speaker A: This is stamina. [00:38:56] Speaker B: I think Quint is going to. I think this is possibly going to get a reaction from them, but they are going to see where, where is their dirge? Is it on their body or is it next to them? [00:39:12] Speaker A: It is on her body. You saw it as you read, reached out to her shoulder, just sort of tucked against her hip in its resting form of just a foot long metallic cylinder. [00:39:25] Speaker B: Okay, so it's on the ground. [00:39:27] Speaker C: Okay. [00:39:28] Speaker B: Then Quint is just going to say, okay, I am going to move you for an interest of your safety. And they're going to just going to attempt to pick them up. [00:39:43] Speaker A: She doesn't fight, doesn't struggle, doesn't seem to react at all. I still walked towards the shipwreck. [00:39:57] Speaker D: While you're doing this, I wish to focus on the shipwreck. At this point, it really is just. I'm covering y'. [00:40:08] Speaker A: All. [00:40:09] Speaker D: If anything comes from there, I mean, that's where it would come from, right? That's where she's facing. And I've taken out my dirge and I've kind of popped it open. So it goes from a large ornate stick to an like twice the size of it now. And it's a ridiculous longbow. I'm talking monster hunter, long bow type of big, very ridiculous. RWBY fans would love me kind of ridiculous. And I'm not shooting anything, but it's more like I'm ready, you know, I'm. You guys are focused on that. We probably shouldn't leave any of these bodies here either. Especially since one of them, maybe more of them, could be like us or bonded or worse. So that is kind of like a. I sure hope that ship comes by and somebody comes and helps us load up bodies on smaller ships. But up until then, that's what I'm focusing on. If the shipwreck moves, you know, let me know. Or if I hear something weird. [00:41:29] Speaker A: No motion, no sound, no life other than you and this woman and the distant bodies on the ship you came in on who are quick approaching. They're staying A little bit out. Don't want to run the risk of running aground, the ice or the wreck. But they're close enough that it will be a quick work to transfer the corpses to the main ship. Is that what you start to do? Load the bodies up onto your little boat? Or is there any other investigation you want to do here on the ice floe? [00:42:09] Speaker C: I will certainly start to load the bodies up. [00:42:14] Speaker D: Yeah, I don't want to start investigating, actually. No. While we are loading up bodies, we could investigate the bodies. Yeah, I just don't want us to investigate the ship until the bodies have been cleared. It just feels like a bad idea. But I might help. I'm not lifting. I. I'm just over here, standing here. I might search a couple bodies, but that's what the other two with a higher power score should be doing, lifting these. These bodies and bringing them to the ship. That's not me, but I will check and see if there's anything else. Like, we found a dirge on one of them. Maybe we can find other clues, hints who they are, why they were here, maybe potentially. Are there outside wounds, like, you know, that kind of thing? [00:43:08] Speaker A: Yeah. You don't find anything that Saskia didn't already notice. These are people who look like they were taken from their beds, killed in their beds, almost bloodlessly, and for some reason brought here, not through the water. And I think that as you look around, noticing that they're here, they're not from here, but none of them are wet. Even though the other woman, the warden, there was sort of dampness on her cloak, sort of mix of water that had frozen and was consistently being sort of melted and then refrozen by the slight power coming from her dirge. The rest of the dead bodies, they are completely dry. And there is a set of footsteps leading from where they are to the north, towards where, you know, land is. That just sort of dissolves ends, keeps going at the end of the ice flow into the water itself. [00:44:38] Speaker D: It probably looks like people, is what I say out loud. [00:44:45] Speaker C: Interesting turn of events. [00:44:49] Speaker B: Thought is occurring to Quint. As Kamari says, it probably looks like people. I. I don't think they've stopped holding the person until everyone else has arrived. I think Quint is going to look down and is there a certain. Besides, like, this feeling that is, like, recognizable and something that almost impossible to replicate, but, like, is there any other way I could tell that I'm holding a warden? [00:45:36] Speaker A: I mean, the dirge is what defines a warden, and the one held against her body is clearly hers. But I think now that you have her in. In your arms, you can feel more strongly the Omurim song. It's always with you. It's what grants you your magic, and it's also what guides you to breakers, to the otherworldly monsters that you are tasked to defeat. This warm warden is not a monster, but the song around her is distorted, broken in a way that is both familiar and new. [00:46:30] Speaker B: I think to the other two, Saskia and Kamari, before, like, the rest of the crew arrives. I'm going to say this Warden lost their bond. The song is distorted around them. It's very fresh. So whatever happened, happened recently. [00:47:06] Speaker D: Well, how. How do you know that the bond is broken? [00:47:10] Speaker B: Once you recognize it, it's hard to forget it. [00:47:15] Speaker C: That's cryptic. [00:47:17] Speaker D: You've been keeping secrets. Quint, [00:47:21] Speaker B: you gotta find this breaker. [00:47:24] Speaker D: My bond is open. I do. A. And you feel it play. I. I don't know if that picked up. I clicked my. My. My tongue. [00:47:34] Speaker B: Okay. [00:47:34] Speaker C: Yeah, it did not pick up. [00:47:38] Speaker B: Why they're post. [00:47:41] Speaker D: Yeah, you know. You know, just. Just your standard, like, this guy, like. [00:47:46] Speaker B: Yeah, yeah, yeah. But I think, like, Quint knows that they can't bring this person with them. But they're still hesitating as the rest of the crew approaches. But I think they're going to. [00:48:02] Speaker C: To [00:48:04] Speaker B: walk over to where Oscar is. I am only assuming Oscar is on this crew approaching. [00:48:11] Speaker A: Well, okay, I'll say the main. They're not taking another boat out to reach you. The main ship is sort of at a standstill a short distance out, waiting for you to bring the bodies to it. [00:48:24] Speaker B: Okay, then I think I will personally basically, like, approach the boat by, like, just making the water below them ice, like, walk alongside so they don't overcrowd the boat that the rest of the bodies are on. [00:48:44] Speaker D: Great. [00:48:44] Speaker A: Go ahead and mark too heart for me for sustaining that fabrication of the ice beneath your feet. [00:48:59] Speaker C: Yeah. [00:48:59] Speaker A: As soon as y' all get close, the sailors are there ready to help bring the bodies upward. Oscar in the front asking, are they alive? Did you save them? [00:49:20] Speaker D: Well, more or less. They're gonna need some time. [00:49:27] Speaker B: Quint will hand over this body to Oscar and just get them somewhere where they could rest. Please have someone just, like, watch over them. They're in great distress right now. Bring water, food. Just make sure they're safe. [00:49:53] Speaker A: You start to hand the body over, Oscar immediately starts to fold. He is not capable of carrying this woman wherever it is you need her to go. [00:50:06] Speaker B: Okay. Then Quint will realize that and just. Okay. Please take a step back then. And I want to just take them up myself onto the boat. Probably put them in actually, Quint's quarters. [00:50:26] Speaker A: Yeah, easy enough. I think that as you get up onto the boat, the cook will gesture you not towards your quarters, but to the kitchen where the oven is or there is a fire going, and it is warm and hearty, and. And they are capable of taking the body and will do so. But I think that they don't know about the dirge. And so as you pass this person over, it starts to fall. [00:51:09] Speaker B: Great. I think Quint, as a reaction, was something like reach out for that. They're not gonna let it fall. So if it's falling, they're gonna catch. [00:51:26] Speaker A: Is dark and screaming and awful. And then it cuts off. [00:51:34] Speaker B: Yeah. I think, like, when they're catching it and that happens, like, still holding it, like, they drop to their knee, like they take a knee, basically, and have to, like, catch their breath. Well, look at the dirge again. [00:51:51] Speaker C: And [00:51:54] Speaker B: I think leave it back with them, like, wherever they'll follow. Like, here, just don't touch this, but keep it next to them. Wherever they're saying, I'll put it next to them. Just say, don't touch that. Just keep it where it is. [00:52:15] Speaker A: They will nod and get her settled in dirge cup tucked comfortably against her body. As they sort of adjust her cloak, you can see the sparkle of delicate embroidery along the interior. Clearly. Very well loved. You've dealt with the people. You've dealt with the ice floe. Is it time to deal with the shipwreck? [00:52:51] Speaker C: Probably. [00:52:53] Speaker D: Let's get her done, though. [00:52:57] Speaker A: I. Oh, just. I will note very quickly that as Quint is walking across this ice that he fabricates beneath his feet, there are small pockets. It mostly melts as he passes, takes another step, but small pockets of it stay frozen and afloat. And there's a similar effect to that north where those other footsteps led, but carry on. Shipwreck time. [00:53:32] Speaker C: Shipwreck time. [00:53:35] Speaker B: Yeah. Yeah. I mean, we need to figure out what happens before we approach. Right. [00:53:44] Speaker C: I have water breathing, so [00:53:49] Speaker D: my fear is drowning. [00:53:52] Speaker A: Yeah. What is the plan for the shipwreck? There are two dimensions I think you need to consider, one of which is if you're going underwater, breathing underwater. The other of which is that the water is very cold. This is arctic, so you will need a way to both keep yourself warm and keep yourself alive. You could try and bring the shipwreck out of the water itself. [00:54:21] Speaker C: And do what with it back on the ocean where it sunk? [00:54:25] Speaker D: And you Were all making fun of me when I was saying what if my environment power was water? Fuck all of you. Fuck all of you. [00:54:33] Speaker B: Okay, you're. You're exaggerating. First of all, I don't care. [00:54:38] Speaker D: I don't care. It's the way that this would have worked. I was like. I was like, in theory. Like, no, actually that wouldn't even make any sense because they're. The ocean is full of water. [00:54:52] Speaker B: I have two ideas. Tell me which is more feasible. Captain Warden, what's the GM called? [00:55:08] Speaker A: Incredible. Beautiful. I don't know it. I don't see any general stinking. Okay, Master. It is just called the game Master Jam. [00:55:17] Speaker B: Okay. Yeah. Game warden. Two ideas. First one is to use my ice, like literally freeze the water blower to raise the ship up and have that. Or create a tunnel of ice down to the ship. [00:55:41] Speaker A: I think that the first idea would make it easier for you to explore everything. [00:55:49] Speaker B: Yeah, that makes sense. [00:55:50] Speaker A: Yeah. [00:55:52] Speaker B: So, yeah, I mean, what the fuck do I have to spend for that? [00:55:56] Speaker A: Yeah, please hold a while. I think find what the fuck you have to spend for that. [00:56:03] Speaker B: Do I. [00:56:05] Speaker C: Can we split the load for something like that? [00:56:10] Speaker A: Sadly, you cannot split the load for something like that. And I think that this is just a fabrication sustain. So go ahead and mark two more. What does it look like when you do this? And what sort of warning do you give to your partners, one of whom can they feel your dread of drowning through the link? Or are you keeping it locked down, Kamari? [00:56:35] Speaker D: I'm keeping it on lock, I would say, because I don't think I do. I do not think the. The fear of drowning comes up. Unless I'm like. For example, when we were on the boat, if the boat started cat, like water started coming into the boat, then I would. I would start feeling very scared. In this case, if I'm aware, like, you know, I'm like, I will never go swimming in. In. Forget the cold water part, right? So that's where it's like, I'm not scared of it because you cannot make me go swimming. It's. It's one of those things. Now if you've. If I poofed in there while. While you were lifting it up, I'd be scared. [00:57:19] Speaker B: Now my question is, can I do this from the surface? [00:57:24] Speaker A: I think so, yes. [00:57:29] Speaker B: Okay, cool. Then I think I will basically like, tell you to probably like, get onto this, like, little ice flotilla and just like, give a wide berth to that side and they're gonna get to the edge of the water, like, knowing where like the mast is and is going to kneel down and basically like dip their hand into this water of letting the icy cold, like engulf their hand. But then also basically using their powers to expel that outwards and the water. I think at first it does look like their hand is creating a small, like pillar of ice going directly down. And one Psych. I could sense that reached wherever the bottom of this ship is, wherever it lays, the water all around them starts to ripple as there's a huge displacement. [00:58:45] Speaker D: And [00:58:47] Speaker B: it the ship rises faster. And I guess we're assuming we see the mast go up. And it's almost as if there's like a second flotilla of ice rising. Bringing this boat with [00:59:03] Speaker A: brings half of a boat. It is similar to the boat you came here on, the large boat, not your little rescue dinghy. But it has been cleanly bisected. So this is the front half of a ship. Gonna take your little boat out and do some exploration. [00:59:31] Speaker C: Exactly. [00:59:32] Speaker D: Close enough. Welcome back, dredge. [00:59:36] Speaker A: I was playing the pale reaches for inspo for this. [00:59:42] Speaker C: Close enough. Welcome back, the terror. [00:59:48] Speaker B: I guess this is for you. Do I need to maintain this or can I just make the ice cold enough so this melts? [00:59:57] Speaker A: I think that you will have to keep maintaining it. So you'll have to keep that two marked. But you won't have to spend any more Unless you guys spend like the night looking through this boat. Okay. Yeah. It's half of a ship. Ready for your exploration. What is it that you want to look at? [01:00:24] Speaker C: I want to try and figure out what exactly like caused the ship to bisect. Like, is it giant monster tentacle? Is this magic? You know? [01:00:36] Speaker B: Yeah. [01:00:36] Speaker A: How much stamina you want to put into this investigation? [01:00:46] Speaker C: Let's do another four. [01:00:49] Speaker A: Okay. [01:00:51] Speaker B: I really want to know [01:00:54] Speaker A: you look, you all climb aboard this shipwreck [01:01:02] Speaker D: and [01:01:02] Speaker A: you investigate where it is that it's been cut it. It's clean. It's beautiful. It doesn't look like the main messy sort of attack of some sort of animal. It looks like a hot knife through butter just came through this ship with precision, with intent. And looking around the rest of it, there is no sign of any sort of struggle. There are other bodies here dressed more for exploration in the sort of assorted wear of the members of your ship. People from all across the world, all across neobakir, they're not all dressed in the same style the way that the corpses on the ice floe were. But similarly, the people here are soulless and untouched. They were not. They didn't see Anything coming and they died quickly from whatever it is that cleft this in twain. I'll say also in your exploration as you're sort of. Because you spent four. As you look down near where the ship was sort of severed, there is also the bisected corpse of an orca, fully untouched. [01:02:53] Speaker D: No, no, that's crazy. That's crazy. Crazy. Is there. I want to. [01:03:00] Speaker A: Okay. [01:03:02] Speaker D: You have immediately detoured me to the new threat of an orca. Why? Because orcas travel in pods. I am now trying to listen for that. Like, I know there's a good chance that they are not gonna be here, but the last thing we want is for an orca to appear ear up and just stare at us like this is our fault. And like, you know, there's no. There have not been any documented orcas attacking wild ships and people out in the ocean in the wild. But what if we were the first? [01:03:41] Speaker A: Yeah. I mean, you've already spent stamina to sort of extend your sense of sound out. There are no other answers. Animals. The best guess that you would have is that this orca, or maybe its pod was here and this one was caught in some sort of crossfire and the rest of them smartly got the hell out of dodge. There aren't even like carrion eating fish. [01:04:11] Speaker D: I was gonna say. Okay, all right, all right. That will be something I can definitely bring up. Just literally there's not even anything eating this guy. I gestured to the orca corpse. [01:04:27] Speaker B: Well, whatever caused this is probably still around then. [01:04:31] Speaker A: Yeah. [01:04:32] Speaker C: Keep your eyes open. [01:04:38] Speaker B: You are rather sasky. I mentioned like when they investigated, there was a bunch of stuff on their tongues are like in their mouth rather, Right? [01:04:52] Speaker A: Correct. [01:04:54] Speaker B: Is there anything of like. Does this have. Have the kitchen quarters? [01:05:00] Speaker A: Sure. [01:05:03] Speaker B: Could I like look around and see, like, what if there's any like any. I guess it's underwater, but any weird looking like boxes or crates or weird things holding something that would be very harmful if ingested. [01:05:23] Speaker A: Ah, Give me. How much you gonna spend on your investigation? Investigations use stamina. The thing that stamina is used for in combat is healing. [01:05:34] Speaker B: Yeah, yeah, yeah, yeah, yeah, yeah, yeah. But then we could heal each other and it costs less, right? [01:05:41] Speaker A: Correct. [01:05:42] Speaker B: Okay. So as long as the other two are fine, I don't need that much for myself. I'll do two. I'll do two. [01:05:48] Speaker A: He was hoping you'd do more. There's so much fun lore you're not gonna find. Yeah. There's nothing uncommon in any of the boxes. No strange food. Nothing that looks parasitic or dangerous. You do find a small watertight box with a passenger manifest. [01:06:20] Speaker B: I will definitely start paging through it. [01:06:24] Speaker A: Yeah. I mean, the passengers and crew are accounted for by the bodies that. Well, by about half. About half of them are accounted for. You are missing half of the ship. But the manifest lists two sooth wardens as passengers. [01:06:47] Speaker C: Imagine we found one of them. [01:06:49] Speaker A: Sure did. [01:06:52] Speaker B: Okay. [01:06:52] Speaker A: Yeah. [01:06:56] Speaker B: Is there, like, a recent, like, mark of, like, someone recently getting onto the ship? [01:07:03] Speaker A: No. They've been traveling straight, basically, from the east up to meet some of the nomadic traders here in the north. No real stops, no new passengers there. I think in addition to the manifest, you can find sort of a navigator's travel logs that suggest that at the time of last recording, they expected that they were two days from meeting port, which is about what you were expecting as well, given where you are. [01:07:51] Speaker B: I mean, I. I think. I mean, I think it's very. Must have been a breaker. Something that surprised him, [01:08:02] Speaker C: said it had to be right? [01:08:06] Speaker B: I mean, this much damage and one of the wardens were lost. So, [01:08:16] Speaker A: Quint. [01:08:17] Speaker B: Yeah. [01:08:19] Speaker A: You are, or you were an instructor at the academy, teaching young future potential wardens about history, about magic, about breakers, everything that would help them in their own quest to protect this world. How closely do you remember that knowledge? How is it that breakers come into this world? [01:08:56] Speaker B: I mean, Quint would probably keep it very close. I don't think it's something that they've been doing for, like, all their life, but definitely, like, afterlife. So Quid would give you the right answer. I would say probably they come from break or the soothe or what's. Whatever, Dolores. Probably someone really cool like Melissa could [01:09:25] Speaker A: tell us as far as you know, which is as far as anyone really knows. Breakers are surreal entities that come from the break, the sort of other side of reality. There are jagged veins stretching across the veil between at the break and the soothe, which is where you reside. And when a breaker finds a weak point, they punch through and take on aspects of the environment they find themselves in. So in a jungle, a breaker might punch through inside a flower and become some horrific plant creature. In a desert, they could punch through into some sort of desert snake. On a boat filled with people, filled with two wardens, it's possible that they punched through into one of them. [01:10:45] Speaker B: I think this is like. I think your. What you just said is almost like the internal monologue that's been happening to Quint. [01:10:56] Speaker D: And [01:10:59] Speaker B: I think that they mentioned we saw footsteps leading to the north. I believe it's possible to break her, punch through into The Soothe through the Warden. The one that's unaccounted for. [01:11:24] Speaker D: We can do that. They can do that to us in very rare cases. [01:11:30] Speaker B: If they break through and landed in this boat, they're going to go through. Go to the thing that's most connected to the Soothe. Sworden. [01:11:42] Speaker C: Horrifying. [01:11:44] Speaker D: Oh. [01:11:45] Speaker B: So we need to address this as quickly as we can. If we saw footsteps, then we should probably try to follow them. Where? About two days from port via ship. I wonder how. How long do you think it'll take that on foot or flying? [01:12:13] Speaker D: We don't know. We know what the Sooth warning can do. [01:12:19] Speaker A: It would be slow. I will remind you that you don't need necessarily need to go to the Breaker. You can call the Breaker to you. There is a binding ritual that will call the breaker in both the Soothe and in the break to your location and bind it to about a mile radius near you. [01:12:53] Speaker C: As long as we don't bind it into this up ship that we are already currently in, I think we should be fine. [01:13:02] Speaker B: It's probably safer to. Yeah. You don't want to get it towards land where people are living. So we bind it to where we are. Get away from our own ship. You try to catch it, trap it, take care of it. [01:13:26] Speaker D: Can we. Can we do it? S three like, are we enough? This thing bisected a ship and an orca at the same time. [01:13:38] Speaker B: You are. You're not capable now. You'll be more than capable to that on your own with three of us. As long as we work together, watch out for each other. We could take it down. We just need to be on our best and we just need to be on our best right now. [01:14:00] Speaker C: Well, I'm ready if you all are. [01:14:04] Speaker D: I think for a little bit [01:14:08] Speaker A: you [01:14:08] Speaker D: will all feel the. The. The acute little. What's a good. [01:14:13] Speaker A: What's a good term to describe this? [01:14:17] Speaker D: The little. The little poke of. Of fear from Kamari. And it is specifically the fear of drowning. [01:14:30] Speaker A: Yeah. Kimari, the ice sloe that you would be summoning this from. It already shifted a little with bringing the ship up from the water. Who knows how stable it's going to be once you're fighting a breaker on it. I just don't think. [01:14:51] Speaker D: Yep. Man. Ice is again, a ship and an orca at the same time. Ice must be easy. That's. That's kind of what I don't think it's like constantly or running even through her mind. It really is just a. Like when you look down and you're. And you're up real high and then you look away, but you looked down. And that's. That's the. The sudden, almost jump scary type vibes you would get from her. And then it's back to locked in. [01:15:30] Speaker A: Who would like to lead the ritual? [01:15:34] Speaker B: I. I mean, I think it's only makes sense for Quint to be the one to lead it. [01:15:42] Speaker A: Okay. It's. And I'm sure that you tell this to your two students. It is vitally important. The warden performing the ritual is protected. If they're not able to complete it, which takes about a minute, it will fail and the breaker will go free. Now, normally, wardens work in pairs, just two of them. So when doing a binding ritual, one person binds and the other protects here in the Soothe. But the breaker exists both in the soothe and in the break. And if it's only focusing on attacking in the soothe, then that soothe form is twice as strong. There are three. Three of you. So you could have one performing the ritual, one protecting in the sooth and the other distracting in the break, splitting its attention and keeping it weaker. You'll need to fight it in both places at once eventually. So it might make sense to start there. [01:17:11] Speaker D: Above table. Just because I want a little bit of clarification. [01:17:15] Speaker A: Yeah, for sure. [01:17:16] Speaker D: Yeah. For what is the real. Like, I'm aware that the, like the. The sooth is like extra dimensional reality here, and then there is us in our material plane. So when you say fight in the soothe, are we like going to the spirit world like an avatar, the last airbender? [01:17:42] Speaker A: Kind of. So the soothe is where you are and the break is the extra dimensional sort of reality. But yeah, no, you're going to basically an alternate reality that might take a completely different form than where you are. [01:17:55] Speaker D: Okay, dope. [01:17:57] Speaker A: But you. Yeah. You need to basically defeat the breaker in both. Both approximately the same time, otherwise it will regenerate. [01:18:07] Speaker D: Okay. I will look at Saskia. Saskia. Right. I was correct. Okay. Okay, good. I'll look at Saskia and say, I think it makes more sense if I go in the break. [01:18:25] Speaker C: I think it does. I can stay in the Soothe. [01:18:31] Speaker D: I nod and then I think for a second and I look back at you and go, you don't think the break is like entirely underwater. [01:18:37] Speaker A: Right. [01:18:38] Speaker D: Because I could breathe then. Right. Like it's not real. [01:18:42] Speaker C: Let's go with that. [01:18:44] Speaker B: It might be. [01:18:46] Speaker D: Well, then we'll just pop back out and switch places. [01:18:54] Speaker B: Saskia, you. You have a better handle of jumping between. Why don't you check and see what Is if you can handle it better. And the breaker here? [01:19:10] Speaker C: Yeah, I mean, I will check the break, make sure it's not all just water for our person who's afraid of drowning. [01:19:22] Speaker A: Yeah. So Saskia is going to check and then you'll decide where you want to go and then start the ritual. [01:19:31] Speaker D: Yes. [01:19:31] Speaker A: All right, Saskia, what does it look like as you shift between realities? [01:19:40] Speaker C: I think it in itself is a step sideways. And sort of as I step sideways, it kind of slips between that bit of veil between worlds. [01:20:00] Speaker A: To an outside observer, it would look as if you stepped from dawn into midnight. The landscape here in the break is sparse and dark. A sky lit by shifting blue green aurora. But you're not an outside observer, and so you can feel it, the immediate press of freezing water all around you. And the way that the lights from the aurora turn their focus to you as one. Not lights, but thousands of tiny, translucent, decent creatures suddenly disturbed by your presence. [01:20:45] Speaker C: Yeah, I'd say I'm gonna be over in the break and Kamari will be in the sooth. [01:20:52] Speaker D: Either way. Both was horrible. Both is horrible for me. [01:20:56] Speaker A: Yeah, you might drown either way. [01:20:58] Speaker D: Yeah. I was like, just one was a faster way of drowning. [01:21:02] Speaker C: I take the step back and I go, no, I'll take the break. It's fine. [01:21:09] Speaker A: Okay. All of you sustain one heart. So mark one heart as you prepare to enter the fight. And dusty as the lead on the ritual, mark eight heart and tell me how it looks as you scrawl across the veil between the break and reality and start to draw the breaker into this area. You're muted. [01:21:45] Speaker B: I think as they start this ritual, they trace a pattern onto the ground beneath them as sort of like a, like a grounding technique, literally. [01:22:05] Speaker A: And [01:22:08] Speaker B: this symbol seems to just be like absent mindedly, like drawing a simple, like something like a figure eight or something like that. But as they continually do it, their eyes start to like, kind of like glaze over. And the symbol is starting to glow. Like a deep, a deep purple color, which is different than what the. Their, their magic usually manifests is sometimes like, like an icy like blue or like a, like a steel like light. This purple is very distinct from maybe a past student, the past warden. But it's something that helps them brown to connect to this. And the light starts to grow brighter and becomes like, almost consumes them. And then like it expands outward suddenly. And this shimmering like, like light, purple light, like creates this zone to help get the breaker here, I think, almost tinting everything that color as well in [01:23:38] Speaker A: this soft purple light, a creature begins to solidify. But its visage is strange and flickering as if even it isn't sure of its its true form. For a moment it's a giant lizard, flames sparking in its throat. And then it shifts and rather than a wall of flame coming at you, it is a tangle of vines that slashes towards your ritual circle. And the lizard body is replaced by a giant tropical plant. There are more forms that it flickers through, monstrous and brutal, until it FL finally settles in the shape of a human holding an enormous sword, charging directly at you. And that is where we will break. [01:24:31] Speaker C: Let's go. [01:24:34] Speaker A: Thank you so much for joining us today for our first episode of Sooth Wardens. Go ahead and back it. The backer kit is running through the 12th, I believe of June. So go give Navarre money. It's a really great project and we are super excited to support it. Ttrpg link Soothwardens.

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