Episode Transcript
[00:00:00] Speaker A: Hello, hello everyone and welcome to Goblets and Gaze and to episode two of our Sooth Wardens actual play.
Sooth Wardens is a TTRPG for two to three players written by our beloved friend Navarre Seek Jackson and it's currently crowdfunding on Backerkit. We'll have a link to that page in the episode description and you can just go to TTRPG link Soothwardens to learn more about it and to back the project.
We are currently playing with the Quick Start rule, but the crowdfunding edition will have even more features so definitely go and fund it. We love it. We love this project.
I am your GM Alyssa and I use they them pronouns and I can be found online at a disasterqueer. I will pass it to my players to introduce themselves, starting with Dusty.
[00:00:54] Speaker B: Hello, I am Dusty. I use they he pronouns and I could be found online at Dust E. Hill. And I'm going to be playing Quint who uses he him pronouns.
[00:01:08] Speaker C: Hello, I'm Aubrey. I use she her pronouns and I play Saskia Summerlee who also uses she her pronouns.
[00:01:15] Speaker D: Hello, excuse me. Hello, I'm Aki. I use she her pronouns and I can be found all over the Internet. Some variation of Akinomi Art and I will be playing Kamari Adikari who uses she they pronouns.
[00:01:32] Speaker A: Okay gamers, last time you did a bit of an investigation into the incursion of a breaker into our realm, would anyone like to give me a little recap of what happened?
[00:01:45] Speaker D: I was awoken by a headache and a man with a T boy mustache named Oscar who spotted about six bodies that were not seal in shape. But I would argue that when you have to wear thick arctic coats you are we are all seals.
I listened to it. There is only one heartbeat out of six. That's a yikes.
And the rest of the team woke up and was like, let's go check that shit out. We got into a little boat, we rode that boat there and we're quickly able to figure out that yeah, that's one person alive who is also a warden who's like super traumatized and Dusty knows why, was able to tell us why, and then chose to not elaborate. Because everybody knows when you have a magical bond that lets you feel what the other is feeling, you should totally lie to their face as if they wouldn't know.
And yeah, we brought we rescued the bodies plus one and brought them to the boat that we were on so we could safely invest investigate the rest of this.
Dusty is a ice bender specifically and used ice magic to bring up the rest of the shipwreck, which was quote unquote, cleanly bisected.
Which is not something you want to hear when you say ship.
Right?
And also, also, more importantly, an orca was also bisected. And you know, I don't like that.
Forget the boat. I really don't like that. You know, we continued to investigate, realized that the breaker could have come in through the other warden, which is crazy concept, you know, I don't like that. That sounds like some exorcist bullshit.
And we were like, oh, we gotta handle this right now.
As in after everybody except for me decided to spend like half of their fucking resources. Almost half of their resources were like, yeah, let's fight right now.
Phenomenal. Amazing. I spent five points, I think maybe less than actually versus everybody else.
So Dusty does the ritual while, while Aubrey and I figure out where we're going. Aubrey really quickly steps into the break because I was like, if it's all water. And she was like, one second and she came back sopping wet because yes, it was all water. So Aubrey will be fighting in the break, I will be fighting in the soothe. Dusty is going to continue with this ritual and hopefully we can kill this thing or, or, or the rest of the orca pod can show up and we can point it at that thing and then the orcas can take them out like tactical nukes.
[00:04:59] Speaker A: Sadly, this Warden is not a yacht and will not be taken down by pod of or a billionaire.
[00:05:07] Speaker D: God damn it. I don't think there are billionaires in, in the Sooth Warden universe. This is a.
[00:05:12] Speaker A: They are not. It's non colonial world.
[00:05:15] Speaker D: Yeah, it was non colonial and non capitalist. I believe was also stated in the bio.
[00:05:23] Speaker A: Damn. Okay, so Quint is kneeling on the ice, focused on this ritual as the breaker in the form of approximately a human holding an enormous two handed sword starts charging directly at him.
Saskia, are you going to jump back into the break and leave Kimahri to deal with the breaker out here?
[00:05:54] Speaker C: Yes. Yes I am.
[00:05:57] Speaker A: Okay, Kimari, let's talk about action Economy.
So Sooth Wardens is a luckless game. It is all about managing your resources.
You have sort of four. So you have two resources. Heart, which is how you're doing in battle, and stamina, which is used more for investigation and for healing.
And then for combat. You have four aspects that sort of define how you fight. Those are your power, your speed, your fabrication, and your range.
You sustain levels of each of those that sort of define how you're holding yourself in A fight.
So the more power you sustain, the more attacks you do, the more speed you sustain, the faster you move and the the more fabrication.
And in fabrication you're not really sustaining more of that. You're just sort of using it for different things.
But the more range you sustain, sort of farther you're able to do attacks.
In order to hit and do damage to a breaker, there are two scores you need to meet.
One is its pursuit score, which is its speed, which for you you're trying to hit it using speed plus range. And the other is its defense score, which you're trying to hit using power plus fabrication.
Those can range between 1 and 5, but you don't know what number it is you're trying to hit. So you are just trial and erroring sustain levels to try and do the best you can.
Every round in Sooth Wardens costs energy. You will have to mark off heart just for the start of a new round.
Which means that it is in your best interest to hit hard and fast and try to end the fight as quick as possible.
You do not want to be sort of hoarding resources for the end of a fight because the longer it drags on, the worse off you will be.
So with all of that said, what would you like to do to try and defend Quint? And we can sort of work on your scores and see how that fits into the action economy.
[00:08:31] Speaker D: Okay, so right now what I see because I am fighting in the Sooth is a guy with a big ass sword.
[00:08:46] Speaker A: Yep.
[00:08:47] Speaker D: And are they. They're two. It's big enough that they have two handed, right?
[00:08:50] Speaker A: Correct.
[00:08:51] Speaker D: Amazing.
One of my fabric AC fabrication abilities is to shrink my opponent. And that is exactly what I'm doing.
I, or at least that is what my intention is. I wish to shrink them so they don't have a sword anymore. I am a ranged fighter. They are not.
If they get closer to me in general, like that's a bad thing.
So let, let's, let's disarm them in the funniest way possible.
[00:09:26] Speaker A: Okay. Are you aiming sort of specifically at the sword or at the sort of warden in as a whole?
[00:09:35] Speaker D: I wish. So shrinking the sword means that they still have a knife and I don't want them to have any weapon at all.
Like because again, the worst case scenario is, or at least as of now is that they have to use their fabrication abilities. And that would technically be a bit of a resource grab on their end too. I'm trying to just take away that the immediate threat to my regular Person body. And that would be a giant sword. So yeah, I'm gonna go for them. If I had to shoot a specific place, maybe it would make sense to shoot the arms or legs. Arms because they're carrying the sword. And it would be weird. It not even weird. It would make Dusty's baby hands thing that he has true.
I could also just shrink the legs and make them slower all there. All these things are like manageable, I feel. Unless I could shrink them entirely. I don't know if that is. You can just.
[00:10:35] Speaker A: I think you can shrink them entirely. I was just asking if you were aiming specifically at the sorter if you wanted to get them.
[00:10:41] Speaker D: So okay, if I can shrink them entirely, then I'll just aim for them. The person.
[00:10:45] Speaker A: Yeah. So it seems like the range you need here is three, which is for middle distances, like the upper range of a longbow shot, because you're at a distance. So under the current sustained level for range, put in three.
For fabrication.
That is just a one. You are using one of your fabrication abilities that you already have.
And then speed and power are about sort of how well you are able to sort of actually hit this person. I don't think you really need power for this action that you're attempting. It's more of an effect than like a damage. But you might want to spend speed just to get that pursuit effectiveness up to be able to actually use your ability.
[00:11:46] Speaker D: Okay. And what would you say I should put in speed in this case?
[00:11:53] Speaker A: Yeah. So if you put a 2 in speed, then that's the maximum level that their pursuit score could be. So you're guaranteed to get it. If you put a 1 in speed, then maybe you get it. Maybe you miss anything other than that would be overkill.
[00:12:09] Speaker D: I see.
[00:12:09] Speaker A: I see.
[00:12:12] Speaker D: Let's. Let's. Let's. Let's do that. Let's keep the sustained like for sure then. Because I am so, like I am obvious. I'm. I am trying to kill this person.
That is the ultimate goal is killing them. So that way, because we got to take out this breaker. Okay.
However, I. I'm also trying to make sure this ritual gets done because again, I'm a ranged fighter.
My close.
Both of my close combat fighters are technically away from me right now in this case scenario. Side. I just. I. At that point, that's what I'm doing. I'm trying to bring one of them back in as soon as I can. If I can kill this thing. That's amazing.
But until then, make you as unaffective to me as possible.
[00:13:06] Speaker A: Okay. So with the levels that you are sustaining, you have so resources. Again, people start with a maximum of 20 heart.
You market in order to do things so sustaining basically all of those states, and you're left with what we call sort of latent heart or available heart.
And that is what you can actually use to take actions on your turn.
So the amount that you're sustaining determines how strong those actions are. And then what you spend your latent heart on determines how, like, what it is that you're actually doing. So if you look on page 25 of the PDF, which is page 17 of the spreads, it gives you these basic combat actions, which are attack, evade, trap, pursue, Hopping between reality and the break, shifting your dirge into a new weapon, or restraining.
You have eight available heart, which means that you could. You have the resources available to do four of these moves. I think one of those will be an attack, which is using your.
Yeah, using your powers to try and shrink them. What would you like to do with the other three actions available to you?
And you can also stack them. So you could say, like, I want to attack again, but using actual arrows instead of just the shrinking. Or you could say, like, I want to evade three times. So avoiding three actions aimed at me.
[00:14:58] Speaker D: Okay, so I'm for sure attacking once and using all those abilities.
I think what I'd like to do then is.
Let me. Let me just double check my little extra vibes here.
Okay. Yeah, let's. So let's attack for sure.
I do want to restrain as well.
And then, like, do I have to. I have to use the other two or.
[00:15:38] Speaker A: You don't have to, but they're free. Like, it doesn't cost you it.
[00:15:43] Speaker D: Yeah, I see. Okay. Yeah. All right.
Attack restrain.
I'll take one for evade, just in case. And I will attack again. So two attacks, one evade and one restraint.
[00:15:59] Speaker A: Okay.
You are not able to actually do damage as you try and hit this creature, but you are able to do the shrinking effect. So what does it look like as you attack this charging Warden Breaker?
[00:16:21] Speaker D: I think. I think the first attack was a regular shot. Like, I'm trying to. The intention was hit it and get its attention if it does damage. Amazing. And it clearly doesn't. Like, I think the arrow just shatters upon hitting it. Like, I did nothing, which is what happened. And then my next arrow is, like, charged with, I would say little, little tiny flames. Not necessarily because I'm shooting out fire right now, which is my environment magic. It's more like that's how My magic chooses to manifest. It always looks like some sort of dancing flame effect and just like a little spark even.
So when I shoot the shrink arrow and it lands, it kind of.
It doesn't explode. It like, wraps around like growing vines. But in this case, it's more like fire spin, the Pokemon move.
Fire blast to fire spin, if you think about it. And it wraps around them and just. It just shrinks them in size.
I don't think it shrinks them down to a ridiculous level, by the way. I think it makes sense to go down the equivalent of one size category. Like, maybe I take a foot off of him. So this guy was six feet. Now they're five. But the idea is still that I'm trying to make the sword way too heavy for this person to carry.
[00:17:52] Speaker A: Yeah, you do so handily. As they shrink down, sword suddenly heavy in their hand, and they realize that they will not be able to make it to Quint before you are able to keep attacking them. So rather than continuing to rush him, they take this sword, which had almost sort of fallen slightly, and they plant it firmly in the ice and twist.
And they are disrupting the environment by trying to break apart the ice floe.
And with that, we will switch to the break.
Hey, Aubrey.
You have.
Saskia has popped back into this dark underwater world.
When you first popped in, there were swarms of bright creatures sort of in the sky or in the sea above you, just sort of vibing.
And then you showed up, and they all turned towards you, and then you disappeared.
But now you shown up again, and they were sort of looking around trying to find you. So they are suddenly much, much closer. And as they are closer, you can see that each one is small, smaller than half your thumb, and shaped vaguely like a lily blossom with stubby, fast beating wings that propel them through the water.
Each has this transparent, gelatinous body with the glowing core. They were blue green when you first appeared, but they've now changed to an angry orangey red.
And as you watch, seeing you, all of their heads blossom open into grasping tentacles ready to attack you.
Small circular moths trying to reach into you for your soul.
What would you like to do? I will say that you're underwater, so you do need to do something about the breathing situation.
But you're fine cold wise. This is actually relatively temperate water.
[00:20:21] Speaker C: Do I have to spend. I'm guessing I have to spend stuff for my fabrication ability because I do have underwater breathing, so I definitely want to do that.
[00:20:29] Speaker A: Yeah. So definitely sustain at least one. So sustain one. For fabrication.
Yeah. How would you like to sort of face these?
[00:20:39] Speaker C: So there are a lot of them.
I would also like to use my.
My other. My opponent fabrication abilities to muddle their senses. So they. They. They're not exactly sure where I am, and I want to move quickly and start, like, dispatching them with my dirge as fast as I can for the time being.
[00:21:03] Speaker A: Okay, let's bump your fabrication sustain up to two, because you are also using the muddling their senses.
And then you're free to spend up to four for however much you want on your other abilities. They close the distance with you. So I think that you're fine sustaining just one for range, which is close range.
[00:21:29] Speaker C: And so for speed, I have a talent.
What does that mean in terms of spending?
[00:21:38] Speaker A: So that means that the first two levels of speed you use are free, and after that, it just costs one. So you can be at four speed, and it will only cost you two resources.
[00:21:50] Speaker D: Basically.
[00:21:53] Speaker A: Yeah.
[00:21:56] Speaker C: So I will.
I'm gonna do the four speed.
[00:22:05] Speaker A: Yep.
[00:22:05] Speaker C: I'm gonna be fast as hell.
[00:22:08] Speaker A: Yeah.
[00:22:10] Speaker C: I'll do two for power.
[00:22:14] Speaker A: Okay.
So this means that you only have one heart available.
Each action costs two heart, unless you use a risky action, which costs one heart, but means I get to do a little something extra.
[00:22:35] Speaker C: Definitely take the risky actions. Maybe I'm not spending so much heart.
[00:22:39] Speaker A: Yeah.
And is your action. So your action is the attacking with the muddling their senses?
[00:22:48] Speaker C: Yes.
[00:22:51] Speaker A: Okay. What does that look like? How do you do that?
[00:22:56] Speaker C: It's sort of like when you see a desert mirage. That kind of shapeless mirrored image that kind of. As you get closer to it, it vanishes or appears somewhere else.
I'm always just a little bit further away.
[00:23:23] Speaker A: As you distort reality around them, in that moment, you can feel a different distortion.
There is something here other than all of these small Sea Angels. Or maybe it's not something here. Maybe it's something missing.
There's a raw, visceral void in the break that hungers and angers in equal parts.
And it will wrap itself around you unmuddled, unlike the Sea Angels. And it will attempt to attack the Link.
So all the wardens, please mark one heart and one stamina for me as the true form of this breaker in the break goes.
It looks like just a pit of not even shadow, just a pit of emptiness wrapping around you from behind and attempting to force its way down your throat, trying to sever the connection between you and the other two.
And you can both feel it. Can feel your newest member alone in the dark and trying to be disconnected from you.
And we will jump back to the soothe.
I think that mechanically I think it's fair that sitting out the one round was enough for your ritual quint. So it succeeded. This breaker is now trapped here.
You can unmark seven heart.
So you'd be at six marked, I think.
[00:25:37] Speaker B: Okay. So the.
The ritual has sufficed. So now the breaker is now trapped in here with us.
There's.
This is actually worse. I think of three people because I'm just like.
[00:25:57] Speaker A: You want to help?
[00:26:00] Speaker B: I think I want to.
I want to try stunning the breaker out here and then going into the break to help my brain because y' all ruin it. I was gonna say Sasuke, but I know that was wrong. Sasuke.
[00:26:17] Speaker D: That's correct. What do you mean that's so correct. This got blue hair too.
[00:26:21] Speaker B: Sasuke doesn't have blue hair.
[00:26:26] Speaker D: Sasuke is the blue in. In not the blue. He is the blue. Like I. I am an artist. I will color pick it for you
[00:26:35] Speaker B: to prove that it's blue seen 90s AMVs. So I'm going to. Yeah. I want to try to stun them because my dirge has a stunning effect.
And. And then I want to go to the break to help Saskia.
[00:26:51] Speaker A: Okay. What are you going to do levels wise?
[00:26:54] Speaker C: How.
[00:26:54] Speaker B: How far are they from me
[00:26:58] Speaker A: here? Let me jump back to range. I think that they move a little bit forward so they're now probably within range too.
You could also spend an action moving towards them instead. But if you're just going to jump into the break afterwards, that's maybe not the most efficient.
[00:27:16] Speaker B: I have like my. My boots which allow me to move distances.
Will that because it's a fabrication ability. Would that make the range like cheaper?
[00:27:26] Speaker A: Basically if you want to spend on like spend one fabrication and one range instead of spending two range then you
[00:27:36] Speaker B: could do that because the range would be more expensive for me. Right.
[00:27:40] Speaker A: Because it's four Exactly.
[00:27:42] Speaker B: Then yes, I would like to do that.
And then basically I want to hit it to stun it. Basically.
[00:27:54] Speaker A: Okay.
[00:27:55] Speaker B: And then jump into the break after.
[00:27:58] Speaker D: Yeah.
[00:27:59] Speaker C: Okay.
[00:27:59] Speaker A: How much you want to spend on that power and speed?
[00:28:08] Speaker B: I want to spend two power. Two speed?
[00:28:13] Speaker C: Yeah.
[00:28:14] Speaker B: What's that to Maybe one power would just give me one. Right?
[00:28:24] Speaker A: Correct.
Lech, do you want to talk about healing?
So yeah, you all can spend stamina in order to heal heart.
You can only heal marked heart. So like you can't heal like amounts that are sustained.
But it costs two stamina for every one heart. You Restore to yourself. Or it's one to one if you're healing each other.
So if Aki wanted to jump in to like heal up to six heart for Dusty right now, then that would be. Give you a little more room to play.
Aubrey could also jump in, but Aubrey is having some troubles of her own.
[00:29:18] Speaker B: It's. And for that would Aki only mark like three stamina?
[00:29:24] Speaker A: Yeah. To heal your six, Aki would mark three stamina.
Yeah.
[00:29:29] Speaker D: Yeah. Go get her. But if you start suffocating, I need you both to know you both. If you both are getting in the water, water. I am not coming.
We don't need all three of us dying now, do we?
[00:29:42] Speaker B: You'll just be left with two broken bonds. It's fine.
[00:29:45] Speaker D: Exactly.
Surely that is better than drowning.
Yeah, it was. It's mark three more for me. Right. And then you will heal back.
[00:29:58] Speaker A: Don't.
[00:29:59] Speaker D: That's what I will do. So that's okay.
[00:30:02] Speaker B: Okay.
[00:30:02] Speaker D: So see, it was good that I wasn't spending.
[00:30:06] Speaker B: No, this. This is. This is the way you want to do it, honestly.
[00:30:10] Speaker A: Oh. It's the start of a new round also, so everyone has to mark one more heart, so you're actually in.
But if you wanted to mark that extra power, you'd still have five points available for whatever you want to do.
[00:30:31] Speaker B: Yeah, I think that I want to do that.
[00:30:34] Speaker A: Okay, so that's one action is going to be spent just jumping into the break. After you attack, you're gonna do an attack.
You have. If you wanted to do something risky or if you wanted to make both of those risky, you could have more actions.
[00:31:05] Speaker B: Where'd you say the actions were in the book?
[00:31:08] Speaker A: Page 25?
I'll say actually, that since your goal is stunning, that might be more of a restaurant strain than an attack.
[00:31:22] Speaker B: Yeah, I was just thinking about that because, like, that. That's just like my ability for the dirge just stun it. Yeah, that's what I think. Like. Yeah.
So I think I would want to restrain it, then hop into it, and then probably attack.
Maybe a risky attack when I get into the break to ward off whatever's attacking Saskia.
[00:31:56] Speaker A: Great.
Tell me how that looks.
[00:32:01] Speaker B: Yeah. So the boots, the. The glow around their boots. It's the ability I've been calling thunder boots. But what it looks like is that.
That it's kind of like a double jump he can do, but, like he moves forward and there's no sound, but they get propelled forward with like the force of a thunderclap. And so like they. They basically shoot through the air sick flip obviously because you gotta like maintain your composure and understand what you're landing.
And the durge has this like.
It's like a scythe. But I think what happens is that when they land, the scythe has the handle becomes almost like a chain which wraps around this dirge and like slams it to the ground.
And once it gets slammed into the ground, they're going to poof into the break and try to attack whatever is attacking Saskia.
[00:33:11] Speaker A: Great. Unfortunately you are not able to actually connect with whatever is attacking Saskia. Your damage is not quite high enough.
And also you're now drowning.
[00:33:25] Speaker B: I'll get over it.
[00:33:30] Speaker A: But Aki, the value proposition on the soothe side has changed. The breaker's speed is zero. It is stunned. So if you want to move points out of speed, you can do that and you will still be able to hit no matter what.
That.
[00:33:49] Speaker D: Yeah, that will def. Oh, is it my turn yet or is it?
[00:33:51] Speaker A: Yeah, yeah, it's your turn. Okay, let's stay in the suit for now.
[00:33:55] Speaker D: Suit.
[00:33:55] Speaker A: Yeah.
[00:33:55] Speaker D: Yeah. Okay then. Yes, that's exactly what I'd like to do. So I just. I would move this I guess. I guess drop it to nothing right now.
[00:34:05] Speaker A: Yeah. To zero.
[00:34:07] Speaker D: Yeah. And I can put it into power and see what that does. Because I know that no power did nothing.
And so maybe now two power will do something.
Let's see. How close is this guy to me, would you say? Yeah,
[00:34:25] Speaker A: I think for you as well. It's back into range too and is just trapped. It is stuck. It is just standing there.
[00:34:35] Speaker D: I think I.
I think I would like to maybe move places a little bit. Like it's. It's stuck. That's great. I still have like four things I can do for free and I would like to one of them to be. To move for like elsewhere like the equivalent the further back the. I need the range because that. That is what I am squishy. So yeah, one will be to move.
I have been picturing this whole time like I am on this like the. The non so sunken ship. And I think what I'm trying to do is I'm going to move further up on onto the ship and I'm not necessarily climbing because I do have the ability to nightcrawler teleport. So just bamf in and out and that's what I'd be doing. I'm just poofing up to higher Scaffolding I guess would be. Would be the correct term.
And I think it literally looks like that crawler's Teleportation too. I do think I just poof into like smoke and ash and dust and I appear reappear with more smoke and ash and dust. Just keeping this, this little fire theming going on.
I will hit him with a regular attack and I mostly. Well, can I. If I hit him with an attack, can I, and it doesn't work, can I still put more into power then and hit them again? Or am I just stuck with the levels that I've done so far?
[00:36:16] Speaker A: I believe that you're stuck with the levels that you pick at the start of the round.
So I would suggest putting another point into either power or fabrication to get that up to a four.
[00:36:29] Speaker D: I. I think I'll put it into fabrication then. So it's two for two.
And also because I, I theoretically did use my. One of my fabrication abilities for my movement.
[00:36:41] Speaker B: So.
[00:36:41] Speaker A: Yeah.
[00:36:42] Speaker D: And what I'm going to do then with my leftover three is it's gonna be.
It's gonna, it's gonna be a shot after shot after shot, I think is what's gonna happen.
Oh, wait, actually, what are they on? What are they on? Like, like they are on ice, but not like the ship's ice.
[00:37:04] Speaker A: Yeah, they were on. The quint summoned them on the ice flow rather than on the shipwreck itself.
So.
And they sort of broke it. So the ice is going to start drifting apart actually. But currently they are on the ice.
[00:37:21] Speaker D: If I use one of my actions to, to hit the ice so I can break the part that they're specifically on and drop them in the water, would that be considered a trap?
[00:37:36] Speaker A: Sure.
[00:37:39] Speaker D: Yep, that's what I'm doing. Once again, I'm. I wanna hurt. I want them to hurt and I want them to be a piece of shit.
I'm scared of drowning. Are you? And again, shot after shot just. I wouldn't say it's a volley, but it's definitely like. Oh, this is like at this point it's. It's like I'm rowing a boat doing a big circular motion. Just boom, boom, boom. Three arrows. Two of them to the chest or shoulders and one of them down to the feet straight up to knock them into the water.
[00:38:14] Speaker A: Okay.
Yeah. You are handily able to do that. They have been trapped and stunned and they can't move away as you attack them with arrow after arrow. And I mean, they weakened the ice themselves.
And as it cracks and falls apart, the dirge, that giant sword is the first thing to fall into the water. And the breaker warden lets out a horrible scream. As the dirge sinks and then they do and we will jump into the break.
Saskia, you're being grappled.
[00:39:11] Speaker C: Yeah, I would definitely. I'm gonna focus on getting away and putting distance between it and me, so I'm gonna probably drop that out of power.
[00:39:22] Speaker A: Oh, also, Dusty, I didn't give you the option to heal, but if you wanted to heal anyone, for example, Saskia or Kamari, you can do that.
[00:39:34] Speaker D: Yeah.
[00:39:34] Speaker B: I mean, could I just send four points each way for now?
[00:39:40] Speaker A: Yeah. I mean, you should only send three to Kamari because they only have three marked, but yeah.
[00:39:46] Speaker B: Oh, I meant, like, so two stamina each, so maybe just because it's one for two for someone else. Right.
[00:39:55] Speaker A: I believe it's one for one for someone else.
[00:39:58] Speaker C: One for one.
[00:39:59] Speaker A: Yeah, yeah. And two for one for yourself. Yeah, it's one for one for someone else.
[00:40:04] Speaker B: Okay, then I'll send three E to.
[00:40:09] Speaker A: Oh, no, I was wrong. It's one stamina for two heart for your linked partner. And it's one for one.
[00:40:16] Speaker B: We just did it last round. So I was like, wait, wait, wait,
[00:40:20] Speaker A: I thought we did it. I think we did it opposite. Like, I think I said that it was one for one for someone else and two for one for yourself.
So it would still be more expensive for yourself. Yeah, yeah. So, Aki, get back to stamina.
Okay, sorry. Carry on.
[00:40:42] Speaker D: There you go.
[00:40:44] Speaker B: Two stamina works towards both.
So I'm assuming four stamina.
[00:40:51] Speaker A: Yep. And so both restore four heart.
So for both of you, your marked heart goes down to zero.
[00:40:59] Speaker C: Yeah. I'm just going to focus on escaping the clutches of this thing.
So what is the. What is the max? I can push something to.
[00:41:12] Speaker A: The max is four, I believe.
[00:41:18] Speaker C: And I actually think I'm going to bump my fabrication up and sort of like, start electrifying the water around me. Not like anything big, but just like, so that if it is touching me, it's gonna get shocked.
[00:41:35] Speaker A: Absolutely.
[00:41:37] Speaker C: And that is what I'm going to do is just focus on defense this turn.
[00:41:43] Speaker A: So the actions that you're taking are just. You're trying to move, did you say?
[00:41:48] Speaker C: Yes. Get away from its tentacle and put distance between me and it.
[00:41:52] Speaker A: Okay, cool.
Yeah.
You are able to move yourself away from it quite handily.
The electrification doesn't seem to do much as it sort of is. Or maybe it does. Maybe it helps. Maybe that's what gets it to let you go enough for you to move.
And then it will turn to Quint, who is new here. And as far as this thing Knows is not electrified and sings with the same beautiful pain that it can feel in what used to be its partner.
And so, Quint, it is going to reach out to you, not with tentacles, but with its mind.
What does it remind you of? What does it make you feel to help remove your energy and your will to keep fighting? What do you remember and what do the others feel through the bond?
[00:43:33] Speaker B: Sorry, could you repeat the question for Ohio? Feeling?
[00:43:37] Speaker A: Yeah, it's trying to make you want to give up.
It's making you feel powerless, I think, given your motivation.
So what specific memory does it draw up, and what do the others feel as it does?
[00:43:54] Speaker B: So the feeling is what I felt when holding the partner that we got from the ice, but tenfold as memories of that being repeated. Except it was for another warden years, years ago.
[00:44:23] Speaker A: And
[00:44:26] Speaker B: Quint almost being in the same state as what this Warden was.
And there is just this overwhelming.
Just like the feeling of emptiness is being just emanated from Quint as you're almost like, not able to control it right now.
[00:44:49] Speaker A: Go ahead and mark three stamina as that memory racks through you and racks through the bond.
I will say, Saskia, that as you can feel this pain emanating through the bond and through Quint, and you're looking to see where this void moved off to, you can see a slight glowing in its chest that sort of pulses brighter and higher the more that Quint's feelings of helplessness, of falling sort of build.
So that might be a place to aim for next round.
But for now, we are back in the sooth. And everyone mark one heart as we are at the start of a new round.
[00:46:00] Speaker D: What happens when I only have one heart available left?
[00:46:04] Speaker A: You either gotta move around some resources or do some healing. Did anyone want to do any healing for Kimari before they take their turn? Or are you going to leave her to heal herself?
[00:46:19] Speaker C: I will toss to stamina Worth. So I'll do four stamina for two.
[00:46:29] Speaker B: I think I need a whole lot of.
[00:46:30] Speaker A: Sorry, you have to do two stamina for four because you're healing someone else. So you'd be at 11 marked, and she would heal all four.
[00:46:42] Speaker B: Yeah. I'm not thinking I'm gonna hold off for just at least maybe around before I can get some of my stamina back. Maybe. Hopefully.
[00:46:54] Speaker A: Yeah.
Mari, it's. This thing is under the ice and you can't really see it anymore.
But I think that with your hypersense with your hearing, you can hear the water displacing around the pulse not of the Breaker, but of the dirge, which is sort of directly below the ice floe now, just sort of stuck at the bottom of the ocean.
And there is the feeling from its response and from the fact that that is what you can hear, that the dirge itself is what you need to break in order to defeat this breaker.
[00:47:56] Speaker D: That is good to know.
So let me see.
Oh, I may have to improvise magic.
[00:48:06] Speaker B: This.
[00:48:09] Speaker A: I will remind you that you have a dirge ability, which is I do one time use.
It costs eight heart, but it automatically hits, so you don't need anything sustained. So if not sustaining anything gets you to eight available heart, that might be worthwhile to use.
[00:48:33] Speaker D: Let me see.
Oh, Oh, I could just keep the.
Yeah. Not sustaining my power, I think will. Yeah, I could. I could just drop it down to one, and I will have nine heart available, which is fine with me. Right. Because then I would mark 8 and I'd be able to use my dirability, and I'd have one available, which is enough because I can heal back later. Okay. Yeah.
Then. All right, What I'm gonna be doing that. I'm dropping one empower just because I sank that.
And I'm going to use my McDurg ability a little bit differently than how I envisioned using it, but it's still going to have a really cool effect, I think, is my. Okay, one second. Are specialty action still one action, and then I have three more or no.
[00:49:35] Speaker A: So specialty action is one action.
So you have one available heart, so you can use basically one risky action.
I mean, it's the same as the basic actions. It's just like they will get basically an extra reaction on you because you're sort of pushing yourself in order to do it.
[00:49:58] Speaker D: Then I guess what I'm gonna do then is I will. I'll use my last one to evade and. And that will be it. Like, I'm playing it smart or as smart as I can right now.
So what happens is, many moons ago, I fought something that could. Could volley, like, an enormous amount of projectiles.
And that was something that I decided to take for myself, which made sense.
And so you see this really, like, it's like a long, full drawback pause.
In fact, I think the bow, it. The way that I pull it back, it almost looks like I'm going to snap this. This thing. As I focus on exactly where I hear the dirge, and as I let go of the arrow, that same, like, fiery spark appears. But in this case, it fully, like, it wraps around the arrow and then duplicates it from 1 to 2 to 10 to 20 to just a ridiculous amount.
And beams of light essentially come in and facing downward. All descend upon the dirge. This is The Final Fantasy 14 barred limit break.
Except I'm going. I'm just doing the opposite direction.
[00:51:49] Speaker A: Yeah.
[00:51:49] Speaker D: And. And that's what happens.
[00:51:52] Speaker A: You hit this dirge with arrow after arrow, and it is metal. It is a sword. It is made of the pieces of dead gods, but still your arrows are able to pierce it and pierce it and pierce it until finally it shatters in an explosion of light and anger and sorrow that sends literal shockwaves through the water.
And in its final act on this plane, the breakers, the dirge, explodes the ice above it and also starts to explode the ship.
[00:52:45] Speaker D: Now,
[00:52:47] Speaker A: you evade, which means you don't get physically directly damaged, but the ice below you that's holding this ship up does.
And you are starting to sink.
And after sinking, comes drowning here alone.
[00:53:07] Speaker D: Fear. Fear, guys. Fear. Fear. Fear. It. It was first. It was. I would say you would feel, like, pure. Like, gotcha. Like, pure side. Like, I did it. Okay. I think you'd be able to know what that feels like, what a killing blow feels like. That's exactly what happens followed by fear, fear, fear. And it. It straight up is, oh, this is drowning. We're just gonna drown.
And that. Oh, gosh.
Do I got time to move, or are you gonna go jump back into the break here?
[00:53:43] Speaker A: I'm jumping back into the break. You don't have any actions left, buddy.
[00:53:47] Speaker D: I don't. I don't. Man the Titanic.
Welcome back.
[00:53:55] Speaker A: Speaking of drowning, Quint, do you want to sustain a power specifically to sort of hold your breath and keep yourself alive here or do anything else to not drown?
[00:54:08] Speaker B: I don't know. What do you think? Please adjust. Yeah, you know, drowning.
Maybe just break the bond.
[00:54:16] Speaker C: Maybe go save Kamari.
[00:54:19] Speaker B: Well, we still need to get the break. Kill this thing here.
[00:54:22] Speaker A: Yeah.
[00:54:26] Speaker B: Oh, but you could probably do that. You got lightning.
I think if they start to drown, their fear is gonna overwhelm both of us.
Okay. Yes. I want to sustain a power to not drown.
I want to.
So using my thingy, my. I need to have eight heart available to use my dirge aspect.
[00:55:03] Speaker A: Correct.
[00:55:04] Speaker C: Okay.
[00:55:06] Speaker B: So if I.
Did that
[00:55:15] Speaker C: and
[00:55:18] Speaker B: probably unrange. Okay. I want to.
Yeah, I want to sustain power. Is it power
[00:55:29] Speaker A: for drowning? Yes, I believe it is. Power to hold your breath.
[00:55:33] Speaker B: I was sustained that. And I want to use my dirge aspect with. To try to help restrain this thing and then pop into the soothe to help Kamari.
[00:55:54] Speaker A: Great.
Wait, I'm sorry, can you repeat that? So you're using your dirge aspect to restrain it, the.
[00:56:01] Speaker B: The thing in here? Yes.
So that basically gives Saskia a straight shot to the weakness, which is like the glowing weak spot in his chest.
And then try to get back out into the soothe, because, like, I'm feeling the drowning aspects. Drowning feeling intense. Like. Oh, no. Coming from Kamari.
[00:56:29] Speaker A: Great. What does it look like as you use your dirge aspect?
[00:56:36] Speaker B: This aspect, I think is coming from a breaker. They fought a long time ago, but the weapon itself, the dirge becomes like. It still looks like a scythe, but it gets.
Instead of being one piece of metal, it becomes like thousands of metallic scales. Almost as if we fought like a creature that was like a reptile, but it was completely covered in metal scales.
And this, the weapon itself then flies apart as all these scales and they attack the creature in the break by basically like all exploding into these things and like attacking it on all sides, almost like paralyzing it with like, how much like different points it's getting attacked with.
[00:57:31] Speaker A: Yeah, you have this thing pinned down, but it doesn't need to move to reach out to you again. And before you're able to jump back into the soothe, What negative emotion are you feeling most right now?
Fear. Doubt. Insecurity.
Guilt.
[00:58:06] Speaker B: I think it's a mix of fear and guilt.
Guilt of that they weren't able to save their previous warden. Fear that's going to happen again.
[00:58:25] Speaker A: Guilt that you jumped into the break and left Kamari up there alone to drown.
[00:58:33] Speaker B: No, no, no. Guilt about Kamari. They know Kamari could take care of the themselves. It's guilt about previously.
[00:58:40] Speaker A: Okay.
[00:58:41] Speaker B: It's guilt. It's guilt about what happened before.
It's fear that Kamari is too powerful. No, it's. It's fear that, like, they believed in Kumari but knowing what's happening now. Their fear that Kumari will be overcome and not be able to get help, and I not there to help them.
[00:59:05] Speaker A: Right. Take the condition fear, then.
[00:59:07] Speaker B: Shit, I will worry about it. That's why I have fear.
[00:59:17] Speaker A: But yeah, you've jumped back into the sooth to find Kamari on a sinking ship, literally.
And I think the place you jumped back to is no longer solid ground. It is just water. So you're now freezing.
[00:59:40] Speaker B: Okay, I have ideas.
[00:59:44] Speaker A: But Aubrey, in the break, your breaker is pinned down and you're the only one here. This is your first big hunt and what are you going to do to take it down?
[01:00:05] Speaker C: So I Am going to sort of heft the dirge. And I see the big glowing thingy.
I need to destroy the big glowing thingy.
And I am going to sort of.
I think I'm just going to stab it with the dirge. Going to like swim down towards it and stab it with the dirge as hard as I can.
[01:00:33] Speaker A: What does your dirge look like?
[01:00:37] Speaker C: It is sort of this sort of feathery looking dagger.
[01:00:44] Speaker A: Amazing. You swim down through these fields of muddled sea angels. They have sort of unable to find you. Unable to locate anyone. Have almost turned on each other.
Those tentacles grasping onto each other's gelatinous bodies and probing deep for souls that don't exist. But you push past that down to the breaker itself.
And what does it look like as you stab it in that glowing point and kill
[01:01:31] Speaker C: is I sort of grab this dagger with two hands sort of in an inverted. And I stab it down as hard as. As I can going through this glowing core.
And just kind of continue with that momentum. I probably go a little head over heels and just sort of continue going through. Just trying to make sure that this thing is fucking dead.
[01:02:00] Speaker A: Yeah. I mean I think that you stab into that glowing point and it's like sinking into nothing. Your dagger slices straight through. Like it's sword sliced through that ship.
But you can feel the pulse and release of every soul that it had taken.
As first with a small pop.
This bit.
A void dissipates.
And then louder and growing. All of the sea angels start to pop and explode as well.
Like a firework show.
Release catharsis. They won't be returned to their bodies. Their bodies are dead. But the souls are free at least. And that's something.
And you are free to return to the Soothe Breaker slain.
[01:03:19] Speaker C: Yeah. I will step out into. I'm probably still underwater. So I will help Quint get Kimahri out of the water.
[01:03:29] Speaker D: I'm not in the water. I'm not in the water yet. I specifically wet out. I'm sinking.
Quint is in the water. I'm not in the water yet. If I was in the water, I think I would have then. I would have then debilitated y' all with fear. If I was in the water. I am not. All I did was panic.
[01:03:47] Speaker B: All I did was look, I'm gonna freeze the boat.
[01:03:52] Speaker A: It's not restless.
[01:03:55] Speaker B: I know. But it's going to stop you from drowning.
[01:03:57] Speaker D: Exactly.
[01:03:59] Speaker C: You can panic. Just don't drown.
[01:04:03] Speaker A: Yeah. Easily enough you're able to refreeze the ship.
I think that there was A sort of tentative applause when Kamari unleashed the barrage of arrows. And then when Quint returned from the sooth. And finally, now that Saskia is back from the break, the ship still at a distance but watching clearly. Kimahri, at least you can hear them cheering for you.
Not that it does much for your bow to drownedness, but you did it.
[01:04:57] Speaker B: Hell, yeah.
[01:05:01] Speaker A: And I think that we will end it there. Unless there are any little epilogues that you wanted, any things you wanted to tie up.
[01:05:11] Speaker C: No, that's.
Think I'm good.
[01:05:15] Speaker D: I'm good with ending it.
Ending it there. Actually, no. I then proceed to use every last bit of heart to bam my crawler. Bamf. All the way back to the ship, because there's no way. I know you're freezing it, but, like, in theory, I'm also still here. So if you don't freeze it fast enough, I'm still sinking. So just onto dry land, where I have to sit down and use the rest of my stamina to heal back. Because that's what's gonna happen.
[01:05:45] Speaker A: Yeah, you make it back to the main ship before anyone else, where, as you heard, the crew is cheering for you. The other warden is still in the kitchen, silent.
[01:06:03] Speaker B: I think if anything, it doesn't even need to be like, when they get back. Quint is gonna be waiting by the other ward inside until they get out of whatever's happening, just so they could have someone there when they come to terms with it.
[01:06:31] Speaker A: There's nothing to return.
Her partner's dirge was corrupted and then exploded at the bottom of the sea.
There are no pieces of the body left, no remnants, nothing that you found in the other ship. But there's someone there. And that's worth.
And with that, we will call it a wrap. Congratulations. Yay, Tilda Breaker and a lesbian.
[01:07:05] Speaker B: Wait.
Happy Pride.
[01:07:10] Speaker D: Happy Pride. Bury your gays. Especially when it's other people. Other gay people burying them. And if actually we didn't bury this one, we drowned this one.
[01:07:18] Speaker A: Look, this is.
[01:07:19] Speaker C: If you know our lore, this is.
This is on point for us in Pride month.
[01:07:24] Speaker D: Yeah, it's nothing new. We bury gays all the time.
[01:07:27] Speaker B: Welcome back, gay rights. Or, I guess, goodbye, gay rights.
[01:07:32] Speaker A: Yeah, I don't know, maybe it'd be nice to do a quick little, like, decomp reflection on what y' all thought of the game. Dusty has played it before, but Aki and Aubrey would love to hear your thoughts.
[01:07:47] Speaker C: Yeah, I mean, I. I really do like the resource management aspect. I think it's really cool, and I would love to see how it like especially goes over a longer campaign. I don't know how. How well the game is built for a longer campaign. I would love to see it like pushed it to its limits and see what that's like.
[01:08:07] Speaker A: Yeah. And I will say that because this was a one shot, you know, like two part one shot. I gave y' all a really hard breaker. There's a scale from one to five. Five being very hard and I gave a five. So just to push it.
But it is not.
You're not necessarily always pushed as far as y' all were in this fight. Just really scrapping it out for points.
[01:08:35] Speaker D: I just want to state that I know that this game was made specifically to fight me because Navarre has always hated my luck when it comes to rolling dice.
Let's just say I corrupted the corrupted because I didn't.
I was great. I was doing great the whole time.
And, and so like, you know, like a no luck game is. Is like, you know, intimidating. Except I love resource management.
Haha. Jokes on you.
This game was very fun. Combat was. Was actually super, super fun. I really enjoyed it. I especially liked it when it was just a 1v1. If I'm being hon.
Little bit like worried, I was a little bit worried, but dog, I straight up bullied.
The bow is the superior weapon. I was like, holy. I was so worried if, I mean if he got. If he got close to me then I'd be like really, really worried. And I was like super extra worried about like, you know, dog, I don't think I could. I don't think I could take a hit if I'm being honest.
But I didn't get it.
So like it was. It was definitely very fun.
I'm very curious to see how Playbooks would work though, because I am aware that the full game will have Playbooks and I would be super interested in playing around with those and seeing like what else you can build up. But just like the quick start. If you wanted like a like a boss run type of game. This is really, definitely a really good vibe for a boss run.
Did feel like Castlevania combat. As somebody who really likes Castlevania, the games and the show, there was, there was an aspect to it definitely. I could see the four resources in your belt in some of the old games that you can only have.
[01:10:37] Speaker A: Yeah, I'm super excited for the playbooks.
Each one basically changes the way that you do resource management. So everyone is doing resource management but in a slightly different way, which is very exciting and fun.
Dusty, you've already played it before, but we can still hear your thoughts if you want to say anything nice about Navarre.
[01:10:56] Speaker B: Yeah, Playing it again and having a little bit better of a grasp of it, only barely because it's. Because like it's basically been quite literally a year apart since you played last time.
Playing with the three person is actually like, I think a little bit more stressful.
Like you have more resources but then also like being having the third person split apart. It's like, okay, who are you helping? Like, I think throwing this big beat, like, you know, like difficulty five out of five. Add us was a great way to show off. Like, oh yeah, you have one person each side when you have the other person trying to help and they're just getting wrecked and emotionally stunting the other two.
But it was really quite, really like seeing everyone's take on the different like ways that the magic works.
And also this is just a me thing. Shout out to Pirate Mustache Oscar. We love to see them living their life in the bando.
[01:12:02] Speaker A: So hilariously, the three person mechanic, one person is a hopper, which means that they can jump between the soothe and the break for free instead of spending a heart for it. That was originally going to be Dusty. Then we changed it to Aubrey for story reasons. But Dusty ended up being the one who did all the hopping and have to spend resources for it. So.
[01:12:31] Speaker B: Yeah, no, that's right. It's just like it just. It kind of just made sense of what was happening in the combat for sure.
[01:12:37] Speaker A: Yeah, absolutely.
Yeah. No, and I think it's super fun to play and GM at everyone's to go support it.
Soothe Wardens currently backing for another couple days on backer kit.
Go do it.
TTRPG link Sewardens.
Tell Navarre that we sent you and he'll give me a hug. Maybe someday.
[01:13:06] Speaker D: One day.
[01:13:06] Speaker B: Maybe someday.
[01:13:09] Speaker A: Yeah.
[01:13:10] Speaker D: I want you to know that I ended with 15 stamina still available. I love resource management games.
[01:13:17] Speaker B: Jesus Christ.